More Star Wars Battlefront II Details

A press release we missed at the time accompanied yesterday's release of the Star Wars Battlefront II full length reveal trailer. It provides further details on the upcoming Star Wars action game, so here's a bit:
Today at Star Wars Celebration, Electronic Arts Inc. (NASDAQ:EA), and Lucasfilm Ltd. announced that Star Wars™ Battlefront™ II will release on November 17, 2017 worldwide. Building upon the foundation of groundbreaking visuals and authenticity of EA’s Star Wars Battlefront, DICE, Motive and Criterion are teaming up to deliver one of the most expansive Star Wars games to date. Star Wars Battlefront II will allow players to experience the untold story of an Imperial elite special forces soldier in an all-new single player campaign. In epic multiplayer battles, players will be able to pilot a First Order TIE fighter through intense dogfights in space, and play as ground troopers or iconic heroes and villains, such as Yoda and Darth Maul, across all three Star Wars eras.

“In Star Wars Battlefront II, we all wanted to really capture the essence of being heroic and how in Star Wars, anyone can become a hero,” says Matt Webster, Executive Producer at Criterion. “Whether that’s playing as an iconic character like Rey or Luke, as a front-line trooper or fighter pilot in epic multiplayer battles, or playing through a new Star Wars story that bridges the gap between Star Wars™: Return of the Jedi™ and Star Wars™: The Force Awakens™, you will become a hero in Star Wars Battlefront II.”

Featuring new characters created by Motive in close partnership with the story group at Lucasfilm, the Star Wars Battlefront II single player campaign will deliver a new exciting story to the Star Wars universe. Taking place in the 30 years between the destruction of Death Star II and through the rise of the First Order, the single player story introduces Iden Versio, the leader of Inferno Squad, an elite special forces unit of the Galactic Empire, who are equally lethal on the ground and in space. In addition to Iden, players will also encounter and play as other iconic Star Wars heroes and villains like Luke Skywalker and Kylo Ren during the campaign.
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Re: More Star Wars Battlefront II Details
Apr 17, 2017, 16:15
31.
Re: More Star Wars Battlefront II Details Apr 17, 2017, 16:15
Apr 17, 2017, 16:15
 
The trouble with the equality thing is it's delusional. E.g., women don't do revolutions. Men do. Historically speaking, revolutions would not be a thing without men (the most famous female-led revolution in history is a fictional one). Women are into consensus and obeying authority. If you want an expert on what everyone thinks, ask a woman. So, when you have a revolution that's so moribund that some female walk-on can do the leading five minutes in, it makes suspension of disbelief even harder than it already is for sci-fi. Never mind the loss of respect in the audience (entertainment's as much about the unconscious, as the conscious, and PC is mostly about the conscious mind). Sci-fi needs a keen understanding of human nature, so that the audience can relate to all the weird shit you're throwing on the screen (hence the curious ubiquity of humans in space opera). Ignore that, and you lower the quality of your output. And we've already got a population that doesn't really respect the art or expect much as it is ("It's just a movie," "it's just a sci-fi movie," etc.). Female-led institutions bleed respect, invite insurrection (don't take my word for it, do some web research, look into institutions and fields that transitioned from heavily male, to heavily female). Ironically in this case. (On the other hand, the jihadi cannon-fodder rebels were all or almost all men, I don't remember seeing any women).

Then there are all the contradictions. E.g., the same people who drone on about "sexual equality" and "LGBTQWERTY" are the same people who drone on about "Islamophobia"; it's like they're deliberately smashing matter and anti-matter together for kicks.

Personally, I think audience-driven demographics should be the thing. Your heroes should be idealized versions of your customers. How many girls are going to buy BF2? Does anyone see a push to put male heroes into female-oriented entertainment fare? Of course, the globalist dream is to smoosh us all down flat so nobody complains when they sell the same one-size-fits-all homogenized crap to everyone (MONOculturalism); a McDonald's in every LGBTQWERTYJHFCWGAF-sensitive Madrassah.

Also: 2 male leads.

Sub-leads. Cohais to the sempais.
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