More on the Star Citizen Roadmap

A new Letter from the Chairman on the Roberts Space Industries website follows yesterday's new Production Schedule Report for Star Citizen with more on these future plans for the crowdfunded space game. In case any of this makes it seems like the completion of the project is in sight, he makes a point of dashing those hopes, repeatedly using the phrases "long term" and "longer term" in setting expectations. Here's the conclusion, which makes it clear that however long they are saying this will take, it may still end up taking longer:
It’s a pretty big deal to share the schedule of our longer term roadmap, but we felt that it would help with everyone’s visibility on when certain features and content can be expected and understanding when things take longer or priorities shift due to unforeseen problems. We would not be here without all of your support and in some ways the Community is an extension of the development team providing the funding and the feedback on the huge undertaking we are doing.

No one has ever attempted to build a game as ambitious as Star Citizen and I doubt any Publisher would have the patience or stamina that it requires to build something that breaks molds the way Star Citizen does. 3.0 with its Planetary Tech is a testimony to the power of Crowdfunding and an enthusiastic, empowered Community. Myself and the team and eternally thankful to be able to build Star Citizen the right way, being able to take the time to engineer things for the long term, a way that will allow the universe to flourish for years to come. Together we are making history.
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Re: More on the Star Citizen Roadmap
Apr 17, 2017, 18:15
Zor
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Re: More on the Star Citizen Roadmap Apr 17, 2017, 18:15
Apr 17, 2017, 18:15
Zor
 
If anyone here thought that 2014 was even remotely realistic after the community funded all those stretch goals, the joke is squarely on you. Doesn't matter what CR and CIG said or didn't say. Fact is YES they were in way over their heads and didn't have the wherewithal to come out and set more realistic expectations given the way things went. Should they have stopped allowing pledges @ 2mil and start them up again after the release of SQ42? Maybe. Who's call was it to make? Theirs and theirs alone. I'm perfectly fine with their choice; I want all those things and I knew it was a possibility. They decided to let the river run and now face the consequences and responsibilities of that action--and that is to make good on ~65mil and then some of stretch goals, AS WELL as everything else they decided they think they can and want to do. And I want them to do all of those things. The simple reality is anyone and everyone who pledged any amount to the project was doing so in full (or willing rejection of) upfront knowledge that they were enabling CIG to do precisely what they want to do: "Help us make the game we've always dreamed of making." That's an open door, in case you missed it. A blank check as long as time and money are available. How people here and elsewhere continue to pretend that isn't the case I will never understand.

Have they had colossal fuck ups and missteps along the way? For sure. Have they stopped producing work? No. Have they stopped releasing updates? No. Do they show evidence of continued development week after week? Yes. Have they conquered technological challenges barring the way to the features and experiences they dream to offer? Yes. I could go on.

Wether you like it or not you're just being foolish if you continue to bring up 2014 like it's some sort of totem of their guilt. That is a joke dead and buried and only those who seek to perpetuate a pointless campaign of doubt and slander against a project that's given no cause to deserve it keep bringing it up. If the worst thing you can point to is mismanagement, bad communication, bad time estimates, and "feature creep" then who gives a crap? There isn't a software development studio on this Earth not guilty of the same. That's the petty, skin deep shit that people need to just forgive and forget and focus on what they actually produce, even if and when it takes them longer to do so than you were hoping. Heads up! They're on their schedule, not yours. Circle back to "Help us make the game we've always dreamed of making." That feature creep is as good a built-in assumption of such an open-ended pledge as I can think of.

Full disclosure--I am an original backer. I've got about $530 pledged to development, the last of which was all the way back in 2014. No regrets. See you in the 'verse, nuggets.
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