Things the player has to do repetitively get shortcuted (new word?). Everyone bitched about the elevators in ME 1, and you DID walk through the ship airlock in that one too.
I don't remember any seamless transitions between level and ship in ME1. I'm pretty sure there was a load somewhere, though I wouldn't bet my life on it. But ME1 had an excuse anyway, nowadays we want streaming levels with less loading, and I think we're right to.
I don't buy the repetition thing here. It would be faster to just run in through the door of the ship, if it's already sitting there, than it is to go through a menu and get a loading screen. And be required to move into orbit, too, btw; would it be so bad if I told the ship to take off myself?
Also people who gripe about Star Wars hurting the sci-fi genre, well.. Star Wars is first and foremost fantasy, not science fiction. The setting is more like asking, 'What would happen if the Forgotten Realms developed technology and got around to making space ships?'. You can call it a space opera, sure.. but it kind of stands off to the side from true sci-fi works.
I'm sort of a moderate on the fight between hard sci-fi crowd vs. space opera crowd. Put another way, I have a good bit of tolerance for speculation, as long as it's plausible speculation. The SF I write keeps the "hard" limit of light speed intact, for example, with the exception of stuff like wormholes, and I don't use artificial gravity (except simulated like in 2001 ASO). I find a lot of transhumanist speculation perfectly plausible for sci-fi purposes.
On the other hand, I've done a fair bit of research on the realities facing interplanetary and interstellar travel recently, and I find Mass Effect Andromeda's plot completely absurd compared to reality. E.g., the Tempest goes in and out of orbit and in-between far-flung star systems on a routine basis, right from the start of the game. A start in which 20k people were threatened with starvation, going without adequate subsistence-level electrical service, etc. I hate to break it to you, but plugging the Tempest into the Nexus (with that 20k) would have been a far better idea than traipsing around the Andromeda galaxy; the energy required to send one starship from Earth to a nearby star system is in the same ballpark as the energy consumed on Earth in a year. Escape velocity has extreme energy costs.
But don't get me started on Science Fantasy, lol. I can go on forever about just defining it (My first thought is of combining Sci-Fi and Fantasy RPGs, as you described, but boy do I get something different from Star Wars; my favorite angle is more "how about characters who start out in what we think is a Fantasy setting, but it turns out that all the magic is actually rrrreally sufficiently advanced technology that is only marginally understood by its users?")