The negativity is very often confirmed, especially from us old school gamers, we would love to see games become more complex instead of getting dumbed down.
Nostalgia is a big part of the problem. 1, as people age, their brains "crystallize," and the stuff they loved in their teens and twenties looms large in their gestalt. This is especially evident with music. Just get a boomer talking about his rock n' roll (it doesn't help that he has a point). 2, the further into the past we look, the more we tend to remember the great movies/games/music/whatever, and forget the drek, so the past comes out looking better than it deserves, against the present, where the drek is all very fresh and relevant.
Another big part is the blockbuster effect. Games just keep getting bigger and bigger, like movies did/do (especially as CG took over). Content creation tools don't get more efficient at anywhere near the rate the budgets bloat, so more and more resources are allocated to content creation, and less and less to gameplay (especially since gameplay has a lot of implications for content budgets; put another way: "yeah, you want that gameplay in HD, right?"). This is especially stark when you consider the curve for the ratio of resources dedicated to gameplay vs. content; back in the day you could make a AAA game with a much higher ratio, but the trend has that dropping steadily over time. (I see Drayth beat me to this) Essentially, all the increased budget goes to content-creation.
People who don't like this should strap in for a bumpy ride. We've covered a lot of distance to the Wall of Realism, but there's a long way to go before we're close, probably 15-20 years. Until then, graphics will continue to be one of the big targets of innovation. But as that starts to hit the hard slope of diminishing returns, I suppose the next thing (AI?) will become paramount.
im not a fan of the star wars mythos, but these kinds of games are pretty cool
Yeah it's the old chicken and the egg question; has Star Wars sucked all the atmosphere from the space opera airlock, or would the space opera airlock be a vacuum if not for Star Wars? Cynic in me says it's more latter than former, unfortunately. On the up side, I suppose the alternative could've been a lot worse than Star Wars.
I like Star Wars, but space opera as a genre deserves more.
(no fun allowed for immersion, like walking up to a vehicle and entering cockpit in first person and taking off)
This is one of my problems with the entire Mass Effect series; would it have really killed them to have the door of the hero ship be like every other door in the level, where you, gasp, open it, and then walk in? Have characters actually climb in and out of the hero ground vehicle? I know, you allocate resources where they're going to be most effective. So cut out fetch quests #225-230, and have the animators do some entry/exit animations for the Nomad. And while you're at it, design the thing like it's an actual planetary rover, and meant to be climbed into.
- want to drive AT AT? Too bad, still on rails and you can wait in line to ride on like a rollercoaster. You must be THIS tall to ride.
This is baked into the MMO cake. Huge percentage of players want to be chiefs, too few want to be Indians. It's a big part of why I'm not much on the genre, especially for RPGs or story-driven games.
And theme park is a pretty good analogy for what MMOs are.
Bitch on gamers, keep the industry honest IMO
A sentiment I share. But, I've found all the bitching about Mass Effect Andromeda (PC version, anyway) to have been wrong (though it's possible that it set my expectations for the game so low that I owe my enjoyment of it to them; if so, thanks a lot, guys!). Yes, the facial animations are, on the whole, sub-par. And yes, there are plenty of bugs (especially further on in the game, IME) that should have been squashed in a studio run by grownups and professionals. But it's a very fun game and a step forward for the franchise in every way (assuming the bugs get squashed).
you start off as an imperial officer (female no less) and after the first two missions you transition to the rebel side after finally seeing the light
That makes perfect sense to me. Actually, it would be perfect if she got pregnant and went AWOL after her first taste of combat, then found an HR job in the rebellion.
lol @ more cashgrab movie tie-in casual garbage of galactic bantha poodoo proportions
Like the first game, I might pick up the ultimate edition when it drops below €20 but only if it includes a SP campaign this time.
Too bad all the filthy casuals and console peasants will make sure EA gets 10 million+ $90 average sales price preorders for this shit. There should be more laws against being retarded including euthanasia in resistant cases.*
* any lamer who thinks he's clever by cracking the "joke" that I'd be the first to go, puuuuhhhlease... predictable dumbass "joke" is predictable dumbass "joke", capisce?
So, not funny, just true?
The bargain bin thing makes sense for any game, really. But the more important multiplayer is to your fun, the less effective bargain-binning will be. The multiplayer mob is fickle.
I know you all desperately WANT battlefront to be this super layered complex shooter like Battlefield, but the fact is it's more simplified arena-shooter like Call of Duty.
From an outsiders' POV, it seems perfectly sensible to make the shooting in a Star Wars game simple; the shooting and weapons in the Star Wars movies could hardly get any simpler, so you're just being true to the genre.
Unfortunately Drayth there are very few Star Wars games to choose from these days.
Don't be surprised if this changes. Lucas sat on his hands for years regarding the possibilities in the game space. But the new ownership seem determined to pump the property for all it's worth, and a steady diet of Star Wars shooters would seem like an idea worth considering.