Minecraft Adding Real-Money Marketplace

A new Minecraft Partner Program is being launched by Microsoft, as they are set to open a premium marketplace for content for the sandbox construction game. This will involve cash money, though this will be enveloped in a new form of virtual currency because everything is better with spacebux. They offer the chance to be a content provider, though this requires being registered as a business. Here's word on what to expect:
Millions of Players, Dozens of Devices, One Minecraft Marketplace

Partner content will appear in the Minecraft in-game Store, which is available to Minecraft Pocket Edition and Windows 10 Edition, including Windows 10, Android, iOS, Apple TV, Gear VR, Oculus and Amazon Kindle Minecraft players.

  • The in-game store makes it easy for players to download and install new maps, textures and skins without ever leaving the game.
  • Every new submission from partners is reviewed for quality and safety before it is added to the store and available to players.
  • Players use Minecraft Coins, a virtual currency, to make purchases. This allows creators to set a single price globally.
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Re: Minecraft Adding Real-Money Marketplace
Apr 10, 2017, 12:23
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Re: Minecraft Adding Real-Money Marketplace Apr 10, 2017, 12:23
Apr 10, 2017, 12:23
 
Wallshadows wrote on Apr 10, 2017, 10:42:
Soooooo what does this mean to us folk who use things like DireWolf20 and Sphax PureBDCraft texture packs?

Well, they only list Pocket Edition and Windows 10 Edition, which have nothing to do with the core PC (Java) version. So carry on.

Blackhawk wrote on Apr 10, 2017, 11:54:
What an odd decision. Minecraft is well past its prime, and is a game which is already played almost entirely with free mods and skins.

There just doesn't seem to be a market here.

Wildly inaccurate. Not only is it still growing, but it's doing so faster than ever before. They reached the 100M milestone last June, then in February it was 122M. In that same time they went from 40M monthly active players to 55M.

Consider that it took 5 1/2-ish years for that first 100M, then only 9 months for the next 22M... If Minecraft isn't in its prime now, then it hasn't even reached it yet.

This comment was edited on Apr 10, 2017, 12:38.
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