Your obsession with the word theft is merely your obsession with deflecting your own illegal actions.
There's a lot of armchair psychology in this thread. I didn't go back through and check - is it all coming from you? In any case, it's irrelevant to the discussion (see ad hominem attack or argumentum ad hominem). I could talk about people's need to submit to authority, spout corporate propaganda, and cling to the law, or simply advocate for their own (or allied) financial interests under cloak of moral authority, but that would be armchair psychology (even professional psychology is largely horseshit, so amateur psychology is really pushing it) and argumentum ad hominem, so I won't.
Instead I'll just stick to my "obsession" that got me into this discussion: it isn't theft. That is pretty much the entirety of the argument I wanted to make. I think most people here are smart enough to understand that this is not saying what it's not saying (e.g., it's not saying "it's not illegal", it's not saying "it's not a crime," it's not saying "not being theft means it being okay," it's not saying "it's always okay," it's not saying "it's okay for me to do it," etc.).
It's saying what it's saying: it isn't theft. Because it's not. It isn't theft, and it isn't stealing. Those words mean something other than what is going on. What is going on is...some...other...thing. The stubborn insistence that it is theft seems to be propaganda: people hear "theft" and tend to think "definitely bad," while people hear "copyright violation" and tend to think, "?" It's not my fault "copyright violation" is both much more accurate, and much less recognized as inherently bad. ZFG, really. That's between MPAA/RIAA/Game Publishers and society.
It's as if I said "rape is not theft," and someone waltzed in saying that in saying so, I was justifying rape. It's a silly argument. Saying an axe murderer didn't use a knife is not aiding and abetting. It's being honest.
In closing: copyright violation still isn't theft, or stealing.
P.S., watering down theft and stealing to include copyright violation is still just pissing on people who have actually had things stolen, and going easy on real thieves. Stealing and theft always involve real loss. The same cannot be said for copyright violation (sometimes it involves a real loss, and sometimes it does not, so by definition, it is not theft or stealing).
Every time someone accuses someone who says "CV is not theft" with trying to make copyright violation more palatable, the logical response is that the accuser is trying to make theft more palatable.
If you call copyright violation "theft," you should be consistent and call the rebels in the Star Wars movies "terrorists."
I've also met a ton of pirates that say they'll buy a game if they like it, but nearly all will conveniently forget to buy some, claim they didn't like a game after finishing it (or putting over 100 hours into it), or pirate a game when it's $60 then buy it 2 years later for $5 in a Steam sale.
All of which is morally and ethically shitty. Objectively so.
Agreed. But none of that is inherent to piracy. I can think of many examples of a thing having a bad outcome, without the latter being inherent to the former. E.g., getting money is great. Getting a 10ton pallet of money dropped on your head isn't. And yes, I understand the idea of a thing being bad in the aggregate, but people aren't aggregates, they're individuals, as are their choices (the point being that piracy may be "mostly bad" in the aggregate, but not all or inherently bad; sort of like lockpicks or alcohol).
P.P.S., Beamer reminded me of something. What about when you pirate a game, then never even install it? Is that a loss for the studio, too? Is that something anyone this side of a publisher's shyster would like to see someone locked up or fined for?