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12.
 
Re: Morning Interviews
Apr 4, 2017, 04:31
12.
Re: Morning Interviews Apr 4, 2017, 04:31
Apr 4, 2017, 04:31
 
HoSpanky wrote on Apr 3, 2017, 13:37:
Creston wrote on Apr 3, 2017, 12:12:
I thought he was never going to talk to the media again?


Mmhm. Just like when you go get completely trashed and the next day say you're NEVER GOING OUT DRINKING AGAIN.

So funny. So true.
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11.
 
Re: Morning Interviews
Apr 3, 2017, 17:59
11.
Re: Morning Interviews Apr 3, 2017, 17:59
Apr 3, 2017, 17:59
 
Agent-Zero wrote on Apr 3, 2017, 17:31:
saluk wrote on Apr 3, 2017, 17:15:
Pretty good interview with the man himself. Revealing. The ego is still there, but more subdued than it's been in the past.

And then it comes out:

"I mean, yes, it is successful. Is it enough? No, it's not. I don't care what you say, if you're a designer, you're competitive. You have to have that gene inside you. My measure is simply this: There are a billion devices. How many times should my game be downloaded? A billion times. That's my success metric."

No. No. A designer must always recognize the constraints of the system within which they design. You can never please everyone. Whatever your goals are as a designer, you have to know how well those goals match with the public's desires. That will put an upper bound constraint on what your target number should be.

Look at the devices. You would think 100% of the population would own a smart phone. And yet this is not the case. It is 77% right now. And that's across ALL smartphones. The iphone is so successful because of who it alienates by its design as much as who is in it's target.

Really, I don't see how any of his games were even designed for a large market to begin with, so he's still talking crap here. I think he does have a true designers brain, but it's coupled with this "must make the biggest and best game ever so that EVERYONE likes me!" complex that completely undermines everything he tries to do.

I think that successful creatives need a healthy dose of "fuck those who don't like my stuff" to go along with their desire to make greatness.

A healthy dose.

Not Phil Fish levels.

no i dont think thats quite right, its the reverse actually... while you are right that its ultimately insecurity that drives these kinds of overblown and insane propositions - he definitely already feels that his way is the best and everyone will automatically love him for his crazy bullshit

its just the same common failures of grandiosity - even though ultimately its a delusion that covers up the insecurity, its still directly assuming everyone is on board, or even everyone worships you as god

much like Christ Roberts
Even the DOTUS and Derek Smart suffer from that same streak of shit across their brain.

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10.
 
Re: Morning Interviews
Apr 3, 2017, 17:31
10.
Re: Morning Interviews Apr 3, 2017, 17:31
Apr 3, 2017, 17:31
 
saluk wrote on Apr 3, 2017, 17:15:
I think that successful creatives need a healthy dose of "fuck those who don't like my stuff" to go along with their desire to make greatness.

A healthy dose.

Not Phil Fish levels.

no i dont think thats quite right, its the reverse actually... while you are right that its ultimately insecurity that drives these kinds of overblown and insane propositions - he definitely already feels that his way is the best and everyone will automatically love him for his crazy bullshit

its just the same common failures of grandiosity - even though ultimately its a delusion that covers up the insecurity, its still directly assuming everyone is on board, or even everyone worships you as god

much like Christ Roberts

9.
 
Re: Morning Interviews
Apr 3, 2017, 17:15
9.
Re: Morning Interviews Apr 3, 2017, 17:15
Apr 3, 2017, 17:15
 
Pretty good interview with the man himself. Revealing. The ego is still there, but more subdued than it's been in the past.

And then it comes out:

"I mean, yes, it is successful. Is it enough? No, it's not. I don't care what you say, if you're a designer, you're competitive. You have to have that gene inside you. My measure is simply this: There are a billion devices. How many times should my game be downloaded? A billion times. That's my success metric."

No. No. A designer must always recognize the constraints of the system within which they design. You can never please everyone. Whatever your goals are as a designer, you have to know how well those goals match with the public's desires. That will put an upper bound constraint on what your target number should be.

Look at the devices. You would think 100% of the population would own a smart phone. And yet this is not the case. It is 77% right now. And that's across ALL smartphones. The iphone is so successful because of who it alienates by its design as much as who is in it's target.

Really, I don't see how any of his games were even designed for a large market to begin with, so he's still talking crap here. I think he does have a true designers brain, but it's coupled with this "must make the biggest and best game ever so that EVERYONE likes me!" complex that completely undermines everything he tries to do.

I think that successful creatives need a healthy dose of "fuck those who don't like my stuff" to go along with their desire to make greatness.

A healthy dose.

Not Phil Fish levels.
8.
 
Re: Morning Interviews
Apr 3, 2017, 14:09
8.
Re: Morning Interviews Apr 3, 2017, 14:09
Apr 3, 2017, 14:09
 
MacLeod wrote on Apr 3, 2017, 13:49:
The Half Elf wrote on Apr 3, 2017, 12:02:
Pete, we'd like to let you know that after No Man's Sky, you're off the hook sir.

Yea... no sorry... he's still on the hook for that Curiosity shit.

Least Curiosity had multiplayer
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
https://www.twitch.tv/the_half_elf
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7.
 
Re: Morning Interviews
Apr 3, 2017, 14:08
7.
Re: Morning Interviews Apr 3, 2017, 14:08
Apr 3, 2017, 14:08
 
I'd love to sit in a room with Molyneux and John Romero. No doubt they'd come up with the coolest idea for a game ever.

That could never possibly happen. Dammit!
6.
 
Re: Morning Interviews
Apr 3, 2017, 13:49
6.
Re: Morning Interviews Apr 3, 2017, 13:49
Apr 3, 2017, 13:49
 
The Half Elf wrote on Apr 3, 2017, 12:02:
Pete, we'd like to let you know that after No Man's Sky, you're off the hook sir.

Yea... no sorry... he's still on the hook for that Curiosity shit.
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5.
 
Re: Morning Interviews
Apr 3, 2017, 13:37
5.
Re: Morning Interviews Apr 3, 2017, 13:37
Apr 3, 2017, 13:37
 
Creston wrote on Apr 3, 2017, 12:12:
I thought he was never going to talk to the media again?


Mmhm. Just like when you go get completely trashed and the next day say you're NEVER GOING OUT DRINKING AGAIN.
Avatar 15603
4.
 
Re: Morning Interviews
Apr 3, 2017, 12:12
4.
Re: Morning Interviews Apr 3, 2017, 12:12
Apr 3, 2017, 12:12
 
I thought he was never going to talk to the media again?

Avatar 15604
3.
 
Re: Morning Interviews
Apr 3, 2017, 12:02
3.
Re: Morning Interviews Apr 3, 2017, 12:02
Apr 3, 2017, 12:02
 
Pete, we'd like to let you know that after No Man's Sky, you're off the hook sir.
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
https://www.twitch.tv/the_half_elf
Avatar 12670
2.
 
Re: Morning Interviews
Apr 3, 2017, 11:34
Beamer
 
2.
Re: Morning Interviews Apr 3, 2017, 11:34
Apr 3, 2017, 11:34
 Beamer
 
Zanthar wrote on Apr 3, 2017, 10:58:
Just die already, Pete.

"This guy no longer makes games I like, he needs to die!"

And people say some gamers are entitled...
1.
 
Re: Morning Interviews
Apr 3, 2017, 10:58
1.
Re: Morning Interviews Apr 3, 2017, 10:58
Apr 3, 2017, 10:58
 
Just die already, Pete.
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