Wallshadows wrote on Mar 30, 2017, 14:41:
The biggest fault against DayZ is that it was built on a shitty shit engine and had awful multiplayer infrastructure. I wouldn't care if it was in EA all this time if it actually played well but you fire it up and there's as much buggy, poorly-optimized bullshit now as there was years ago.
He probably cashed out because he knew it could never be fixed and there was no point in hanging around with that noose around his neck.
To be fair, DayZ as a game has improved performance insanely on that engine, and the renderer they made for that will be used in the next ARMA game, which will be fantastic most likely. I think that and the multiple reiterations of zombie coding probably ate up most of their time. Now they're redoing the entirety of the forests on Chernarus next patch.
This Stationeers game sounds like that failed Ion game was reimagined or repackaged, of his.
Dean, though, needs to sit down and finish something before he announces anything else.