Mass Effect Andromeda Plans

BioWare tweets their latest plans to address fan discontent with Mass Effect Andromeda (thanks Eurogamer). They use an image to get around the site's 140 character limit, since a picture says a thousand words. They promise to reveal specific plans on Tuesday:
It's been a week since we officially launched Mass Effect: Andromeda worldwide, and we couldn't be more excited that fans are finally experiencing everything we've worked so hard to create.

We've received quite a bit of feedback, some of it positive and some of it critical. That feedback is an important part of our ongoing support of the game, and we can't wait to share more of our immediate plans with you on Tuesday, April 4.

In the meantime, keep your feedback coming. Our team is listening, working around the clock to gather information and plan out solutions to improve and build on Mass Effect: Andromeda.

Thanks for your continued support and for joining us on this journey.
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Re: Mass Effect Andromeda Plans
Mar 31, 2017, 08:01
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Re: Mass Effect Andromeda Plans Mar 31, 2017, 08:01
Mar 31, 2017, 08:01
 
Mashiki Amiketo wrote on Mar 31, 2017, 04:10:
Also, having played nearly 60 hours at this point? It wasn't as terrible as people say, there's bugs and glitches. The dialog in spots is as people said very campy and low-quality sci-fi. Overall some of the things are annoying, transiting from region to region for one thing. I haven't had a single crash yet though, even when I played for 12hrs yesterday. The biggest problem I've run into is there is a memory leak, and it causes degraded performance especially if you're alt-tabbing a lot.

I don't think anyone said it was terrible, its just a mediocre fucking experience for something that got 40-50M thrown at it and was in dev for 5 years. It is a B studio game and it shows in almost everything save for the visuals. Some people like B studio games, that's ok, enjoyment is subjective.

Valve and EA had a pissing match over DLC pricing(how much each party got a cut of) when ME2 was released

EA was trying to put in app purchases into its titles that bypassed Steam and cut Valve out entirely while making them take on distribution costs. I try not to take sides when corporations fight because who fucking cares but EA was being ridiculous and still is. Also Origin was long planned, back then there was pressure from shareholders to improve margins in the PC space or re-evaluate due to 'piracy'.
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