Drayth wrote on Mar 30, 2017, 21:42:
ere4s3r, totally serious inquiry.. are you playing on console? A friend and I at work were wondering where all these crazy ME:A flip out videos are stemming from. On PC I've only seen the occasional NPC warp into place, which actually happened far more for me in DA:I (seems to happen when I turn to face an NPC, like the system isn't always updating their position in the map when you aren't looking at them).
Another work friend states that his EA Access trial of ME:A was awful on his XBox One in terms of framerates tanking at times, so it's left me wondering.
Nah, I play PC only, but I did play the trial a bit before the 0-day patch and transitioned my save over after accidentally uninstalling the files (don't ask, I had a brain fart), which is how I know that they actually changed Ryders face to be globzilla the grinning alien, I stopped playing as femRyd at that point. Before that 0-day patch (And I am 100% serious here) she looked just fine even in animations and that is what really got me in a bad mindset from the start, the patch
seriously changed my characters face. I did, btw, start an entirely new game when the final release came (VPN unlock) and so I saw everything post 0 day patch as well. That time I played male Ryder, which is how I know his VA and facial anim is better.
All the issues I had where in the "real" release version on PC. But thinking about it you are right, it always happened when I looked quickly in 1 direction and then another, especially when things got wacky (biotic throw and stuff) I had seen enemies standing in the air, and stuff like that too. But I dunno how to cause enemies to phase into walls, I think by not looking when you threw them way away the physics somehow glitch out...
On Nexus I definitely had REALLY weird issues though. Mostly involving bumping into people, and whenever dialog initiated.. sometimes characters just flat out phasing out of the world, sometimes they'd get bumped into me or stuff like that. As I learned from a twitter convo, the thing that prevents this is in dialog setup is called "denial zones" and the game somehow does not remove NPC's within denial zones properly when it can't find a path for them "out" this is how you can end up standing within someone and.. well, crazier things