Mass Effect Andromeda Plans

BioWare tweets their latest plans to address fan discontent with Mass Effect Andromeda (thanks Eurogamer). They use an image to get around the site's 140 character limit, since a picture says a thousand words. They promise to reveal specific plans on Tuesday:
It's been a week since we officially launched Mass Effect: Andromeda worldwide, and we couldn't be more excited that fans are finally experiencing everything we've worked so hard to create.

We've received quite a bit of feedback, some of it positive and some of it critical. That feedback is an important part of our ongoing support of the game, and we can't wait to share more of our immediate plans with you on Tuesday, April 4.

In the meantime, keep your feedback coming. Our team is listening, working around the clock to gather information and plan out solutions to improve and build on Mass Effect: Andromeda.

Thanks for your continued support and for joining us on this journey.
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Re: Mass Effect Andromeda Plans
Mar 30, 2017, 15:28
Slick
 
27.
Re: Mass Effect Andromeda Plans Mar 30, 2017, 15:28
Mar 30, 2017, 15:28
 Slick
 
Agent-Zero wrote on Mar 30, 2017, 12:28:
of course there is no way to "fix" a storyline, and more importantly to me there is no way to add in more dialog options that actually change things or allow you to role-play Ryder in another way besides being a "goody two shoes" .. and in the same way there is not going to be any way to add in a bunch of "hard decisions" that make big changes to which direction the story goes, or which events happen and so forth

I'm enjoying playing as a bit of a rough-edged Ryder, I wouldn't say that I'm a "goodie-two-shoes" by any stretch, aside from the basic mechanics of quests involves helping people out... I guess it would be a much different game if you had the option to just pop any quest-giver NPC in the nose instead of go on their BS fetch quest.

And there have absolutely been hard decisions, indeed morally ambiguous ones. How much they affect the story remains to be seen, I've heard accounts that it's not going to give you like 2 totally different branching paths for the story or anything so drastic. I'm guessing that these decisions baked into your save file might become relevant in future games. If you're going to do branching storylines in a trilogy, you probably want to keep the first entry more or less a tight experience, or else you'll be having to program 800 different storylines by the 3rd game.
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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