GOG Galaxy Leaves Beta

GOG.com announces the end of beta testing for GOG Galaxy, the standalone client for their DRM-free game store. They call this the biggest update to Galaxy yet, saying the highlight of version 1.2 is the addition of universal cloud saved games. On that topic they offer this separate post with a list of the first games supporting this feature. This is available now to all who have opted in to early updates, and it will roll out to everyone else next month. Here's more on what to expect:
The highlight of Update 1.2 is, of course, the Universal Cloud Saves. This new feature makes it possible to add cloud saving functionality not only to new games, but also to titles that never offered cloud saving before. Thanks to this, excellent games like Planescape: Torment, Heroes of Might & Magic® III, or Vampire®: the Masquerade - Bloodlines gain the benefits of saves syncing and cloud backup for the first time ever. Of course, if you prefer to keep your precious saves close at hand, GOG Galaxy also lets you download a backup of your saves data at any time and use it as you see fit.

This huge Update introduces the option to customize the Client to your needs by selecting which features you want to use. In addition, there is a brand new hibernate mode that cuts down on Client CPU usage while playing a game, and saves resources as well as battery life when idling in the background. We've also went through the GOG Galaxy community wishlist and packed Update 1.2 with some of the most-requested features, including bandwidth limiting and scheduling, FPS counter, screenshot capturing, a sleek in-game overlay, achievement rarity, desktop and in-game notifications system, a new chat, and more!
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Re: GOG Galaxy Leaves Beta
Mar 22, 2017, 16:53
20.
Re: GOG Galaxy Leaves Beta Mar 22, 2017, 16:53
Mar 22, 2017, 16:53
 
descender wrote on Mar 22, 2017, 15:44:
There must be some sort of flat yearly fee attached to Steam hosting and/or a limitation on how long they will let you stay on there without making any sales... otherwise, they would just be hosting every game forever.

Steam has no yearly fee or such. They already need the infrastructure in place to distribute all the AAA games, so the incremental cost of adding a game is basically 0. They need it to sell "Call of Duty the Search for More Money in an Alternate Dimension"

the only thing Steam does is that they won't wire you your money unless you meet a specific threshold. Its like $100-200 or something. So you could, in theory, sell a game on steam but never get paid if you don't hit that $100-$200 threshold.
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  Re: GOG Galaxy Leaves Beta
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