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Re: Morning Mobilization
Mar 4, 2017, 01:49
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Re: Morning Mobilization Mar 4, 2017, 01:49
Mar 4, 2017, 01:49
 
Beamer wrote on Mar 3, 2017, 11:52:
Renegade was one of those games that the demo was so complete that I never felt the need to buy the game. I probably had 50 hours in the demo. It was a good map - I could basically singlehandedly dominate it and win for my team, even with the team objectives. Looking back, maybe this was because the skilled players bought the game and I was solely playing newbs, but... still really dug the demo.

LOL, same here. Played that thing for months.

There's a free modern version of C & C Renegade called Renegade X.
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Re: Morning Mobilization
Mar 3, 2017, 15:11
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Re: Morning Mobilization Mar 3, 2017, 15:11
Mar 3, 2017, 15:11
 
Beamer wrote on Mar 3, 2017, 11:52:
Renegade was one of those games that the demo was so complete that I never felt the need to buy the game. I probably had 50 hours in the demo. It was a good map - I could basically singlehandedly dominate it and win for my team, even with the team objectives. Looking back, maybe this was because the skilled players bought the game and I was solely playing newbs, but... still really dug the demo.

All I remember is one of the fields (in between bases) with a few large rock/hill formations to hide behind. The tank vs tank battles that happened on it were amazing.

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Re: Morning Mobilization
Mar 3, 2017, 11:52
2.
Re: Morning Mobilization Mar 3, 2017, 11:52
Mar 3, 2017, 11:52
 
Renegade was one of those games that the demo was so complete that I never felt the need to buy the game. I probably had 50 hours in the demo. It was a good map - I could basically singlehandedly dominate it and win for my team, even with the team objectives. Looking back, maybe this was because the skilled players bought the game and I was solely playing newbs, but... still really dug the demo.
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Re: Morning Mobilization
Mar 3, 2017, 10:49
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Re: Morning Mobilization Mar 3, 2017, 10:49
Mar 3, 2017, 10:49
 
Interesting article. It really sounds like Spector was going to use the Deus Ex concept to create a Command & Conquer spin-off for EA and Westwood, which in turn might explain the origin of C&C: Renegade, announced in 1999 (a year after this hinted-at deal would have fallen through). I'm glad we got Deus Ex rather than Spector's C&C spin-off, but at the same time, for all it's deep flaws (non-existent AI, horrendous shooting mechanics, floaty movement, etc.), Renegade genuinely had some interesting ideas in it. The second to last Renegade mission where you're taking down a Nod desert base, piece by piece in the order you choose with the vehicles and tools you choose, so that you can blow open an entry point into the Temple of Nod, certainly seems like something with Spector's fingerprints on it.
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