System Shock Remake Gets Unreal

The System Shock Kickstarter page has a "shocking" announcement from Night Dive Studios from GDC (thanks K 2 the W). They say their crowdfunded remake of System Shock is switching to Epic's Unreal Engine because the Unity engine would not allow them to achieve their goals for the console versions. Polygon has a look at the changes and some comments from the developers. Switching engines has not always turned out to be the ideal move for in-development games, but they say they've "mitigated that risk by switching over early." Here's a new pre-alpha trailer showing off the game's new look.

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Switching to Unreal was a smart move. As someone who covers a lot of different games, Unity titles almost always look dated and run substantially worse. That engine still hasn't shaken off its mobile/web based roots. It's easy to use and get started with but it's not up for high-fidelity titles unless you're prepared to do a LOT of optimisation with it. I've never played anything in Unity that has this kind of scope and both looks better than Unreal and doesn't run substantially worse.
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