Creston wrote on Feb 18, 2017, 15:11:Agent-Zero wrote on Feb 18, 2017, 14:39:
at the same time, its millions and millions of bucks and very large teams of people dedicated to making it happen, so that means they can execute at a very high level, even if the basic fundamentals are very traditional and quite possibly "boring" from the perspective of ticking off boxes and staying "on trend" (which is somehow considered a good thing for some sick reason)
Bioware games are like comfort food now. You know what you're going to get, and you either like it or you don't. A lot of people enjoy doing the same thing every couple of years. I think if they altered ME (or DA) heavily and it didn't quite work, they'd have people all over the Internet going "Why did you change it??!!! IT WAS PERFECT!!"
So I can see why they don't run that risk, especially since this game probably cost them an easy 50-100 million to make.
I'm fine with Bioware sticking with the "Bioware mold." Let others run risks and create mindblowingly awesome (or mindblowingly terrible!) games. Some devs can stay in their niche and give me my comfort food every few years.