descender wrote on Feb 18, 2017, 13:30:
I hope they manage to create some more dynamic battles, it looks more like "stumbling across set pieces" through the open world rather than fights coming upon you dynamically.
of course that will be the case for a highlights video
but in general i dont think you should expect much open ended design and "dynamic content" in general from a very traditional type of AAA release such as this, especially when its part of a long running series with fans that are expecting a certain type of thing, which in the case of ME is specifically about the Bioware style of "interactive movie" type gaming
these kinds of games are like dining at hard rock cafe or something like that, its a very famous chain and there are too many expectations from the public which means they have to stay in the box, and never ever go "out of the box"
at the same time, its millions and millions of bucks and very large teams of people dedicated to making it happen, so that means they can execute at a very high level, even if the basic fundamentals are very traditional and quite possibly "boring" from the perspective of ticking off boxes and staying "on trend" (which is somehow considered a good thing for some sick reason)