Fion wrote on Feb 18, 2017, 14:28:
The skills system looks fantastic, though I really hope they limit how many skill 'lines' you can take to max. There are what; 30 skill lines? Give enough points to max out 10 at the most. That's enough to allow a tun of customizing and fine-tuning while leaving plenty of room for replayability.
They said you can't max out everything, as in have every skill bought at the same time, but I do believe you can respec almost at will, which probably boils down to the same thing? Caveat, I believe I read somewhere that there is no level cap, so I guess technically maybe you CAN max out everything, if it keeps giving you skill points. But it'd be the same as with Fallout 4 where certain people whined beforehand that you could "max out your character" and how stupid it was, only to then realize, oh, it would take like 900 years of playing to get to level 288 in order to actually do so.
In ME2 & 3 you could get everything in your class by the end, since ME:A doesn't have classes, I really hope it isn't set up so you can get every single skill available by the end, cause it'd severely hamper replayability.
So don't buy everything.
I genuinely don't get that argument. Not everyone has the time or the desire to play through something multiple times, so for those people, they can get whatever they want. If you want replayability, pick a role for yourself and stick to it.
Also what's with this 3 active skills at a time crap? Hello, a great many people will be playing this on PC, we don't need to be limited to 8 buttons.
That's more of a balance thing, I think. If you allowed people to take 12 active skills with them, you'd have a character who pops up two turrets, puts a Singularity in the enemies, pops up a barrier on himself, Vanguard charges into the helplessly spinning enemies, then Novas them, and finishes off with a boosted melee attack.
There needs to be something to stop it from getting just too ludicrously overpowered. From what they showed in the video, it seemed like you can set four favorite sets of powers that you can switch between.
Last, lets start to see those more RPG style elements, gear crafting and customization.
Ugh, no. The last thing I want to do is have to fucking scavenge 1200 of something again just to build a better assault rifle. That shit bored me to tears in DA:I.
Choices actually mattering beyond 'how long space battle cutscene is'
Okay, that's a crazy statement. Ignoring the ME3 ending, mass effect has been about nothing BUT choices that matter. Literally every one of your companions could be dead for ME3. Wrex can die in ME1. Kaidan/Ashley. The Ragni. Etc.
and while I know they said in this one there will not be a space battle... this is a space opera for fuck sake, can we please get a space battle that is something besides a 2 minute cutscene?!?!
Like what? You mean, like where you are actively fighting it? They'd have to build an entire space battle mechanic and control system just for that one battle, which would mean they'd probably have just 6 planets to explore rather than 12. (or however many it winds up being.)
I'd rather they give me more of the main stuff to do than some half-assed space battle. Also, your ship is a scout/explorer. Not some line destroyer.
Edited : Spelling.
This comment was edited on Feb 18, 2017, 17:25.