Eirikrautha wrote on Feb 12, 2017, 11:48:
Except that's not what he said. He gave direct examples as to why he didn't like the game, along with information about the game's weaknesses. I'm glad I got this other perspective.
Oh, wait. I guess I should have been, "Oh, look! Here comes the 'I'm so cool because I didn't actually read the post I'm responding to and that means I can attack indiscriminately.' I'm NOT amazed that it takes 4 or fewer posts for one of those to show up..."
It's exactly as Strange said. His examples don't actually reflect the truth of the game. Like the fact that travelling from point A - B can give you side missions from distress signals, discovering new mining belts or transponders to hack which reveal loot, hidden places and info like pirate ships with bounties etc.
Ships are substantially different. Some ships don't have good broadside capability but may make up for it with more turret slots for example. He also failed to mention that there is a very decent plot to follow, a galaxy that feels alive with actual events affecting commodity availability as well as a faction system with unlockable equipment and ships for each major faction that you can join like the mercenaries guild or merchants guild.
His take on weapons is also off. Sure there are different levels to the same class of weapon but the number of different weapon types is substantial with special weapons you can only look from enemies as well. You can pursue non-violent options by hailing enemy ships as well as engage in piracy.
You also may want to ask yourself why he is in the minority for an indie Steam game with 87% positive reviews out of 3700. Could it simply be that he doesn't like the game and the problem is him?
Game is easily worth full price let alone a steal like $7