Except his direct examples are very narrow in scope or flat out wrong.
The games saves when missions are completed in addition to station docking.
Sure you go from A to B in this game, but it's an open world sandbox. That's pretty unavoidable. There's several star systems in the game and around 20 stations in each star system so it's not like you're going to the exact same locations all the time.
Yes, there is grind, but it's more than going from level 1 to level 2. There is a wide array of weapon choices with each have their own strengths of weaknesses and allow you to tailor your ship to your play style. The only weapon type with limited ammo is the one he mentions. All others have unlimited with recharge or heat cool downs.
New ships are more than cosmetic and slot upgrades. How you play with a corvette is drastically different than how you play with a dreadnought.
The best description I can give of this game is that it borrows heavily from Sid Meir's Pirates design, adds a sci-fi theme and adds a story/quest line in addition to the sandbox world.