Creston wrote on Feb 10, 2017, 15:52:
I think the fee should be low. I mean, Steam is still getting its 30% cut, so there's no need for them to make money off the submission fee. However, the barrier to entry needs to be high so that we can get rid of all these blatant "stealware" games, where they put 2 hours of code together and are just trying to get a few hundred people to put money into it.
So I'd suggest they make a system where the cost of putting up a game is $5K, and then on your first $15K of sales, you earn back $4500 from the cut that Valve normally takes.
That should hopefully stop the absolute avalanche of garbage that's been infesting Steam.
I'm pretty sure that's what is going to end up implemented, it is just the dollar values at this point that are getting figured out. It just makes too much sense and fits in too well with their current architecture not to.
It automatically regulates. Make 100% of the fee recoverable by waiving all or some of valve's cut until it is recovered. You can make it so it takes ~$16.7k in sales to recoup the cost by waiving the entire 30% or you could waive just half the 30% until it is recovered so it takes around $33.3k.
Since you game has to sell for you to recoup the cost it will encourage the games to be at least good enough that they can sell copies.
Valve can also do a program for broke indie devs where some of them can get special exceptions.