A better path for digital distribution
The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.
While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.
Just the beginning
We want to make sure Steam is a welcoming environment for all developers who are serious about treating customers fairly and making quality gaming experiences. The updates we’ve made over the past few years have been paving the way for improvements to how new titles get on to Steam, and Steam Direct represents just one more step in our ongoing process of making Steam better.
We intend to keep iterating on Steam’s shopping experience, the content pipeline and everything in between.
As we prepare to make these changes, we welcome your feedback and input on this and any other Steam issues. As always, we'll continue to read the community's discussions throughout the Steam forums and the web at large, and we look forward to hearing your thoughts.
RedEye9 wrote on Feb 10, 2017, 19:55:Sepharo wrote on Feb 10, 2017, 19:02:Nope, there's 2 of us.
Am I the only person on earth who doesn't care that there are garbage games on Steam?
Do people really just buy games like they're renting a video in the 90s, aimlessly wandering around?
I know what games I want to buy, the storefront has little to do with it.
I either see them here in bluesnews or the blues forums.
Creston wrote on Feb 10, 2017, 15:52:
I think the fee should be low. I mean, Steam is still getting its 30% cut, so there's no need for them to make money off the submission fee. However, the barrier to entry needs to be high so that we can get rid of all these blatant "stealware" games, where they put 2 hours of code together and are just trying to get a few hundred people to put money into it.
So I'd suggest they make a system where the cost of putting up a game is $5K, and then on your first $15K of sales, you earn back $4500 from the cut that Valve normally takes.
That should hopefully stop the absolute avalanche of garbage that's been infesting Steam.
ItBurn wrote on Feb 10, 2017, 22:35:
It already costs 100$ to get a game on Greenlight, so people are willing to pay that and I think that's a good number to prevent spamming. 5K is definitely too high. I personally put a game on Steam and didn't make anything close to 5K. Thing is, I would have paid the 5K if I had to, but it would have turned out that I would have lost a sh*tload of money and that that money was instead in Valve's pockets, which would make me feel like I was swindled... So, seems like this new project of theirs is about raising the price. If they're going to do that, I suggest they stay below 500$. I think they should just leave it at 100$. I really don't think there's a problem with too many or too low quality games on Steam. You can get refunds, there's great reviews and you can filter things easily.
BIGtrouble77 wrote on Feb 11, 2017, 00:39:
I would be really disappointed if they upped the publishing fee simply because a lot of games I own on steam may not have ultimately been published, namely...
Unreal World, Curious Expedition, Sunless Sea, NEO Scavenger, etc. Each of these games could have just as easily been mobile exclusives.
To solve the problem of complete crap making it onto steam, Steam just needs to filter out poorly rated games more aggressively. I'm constantly getting complete garbage recommended to me... I don't care that crap games exist, I just can't stand that Steam still recommends abandoned early access title that have overwhelmingly negative reviews.
I'm working on a sports simulation that I intended to release on steam in the future, but damn $5,000 is a big hit to take. I've been working on this game for years for fun, but having to shell out $5k to see it released on Steam is not something I planned for.
jdreyer wrote on Feb 10, 2017, 22:13:Probably not if you had wheels on desk and could choose between that and a million other things, including your own projects (such as spending millions on VR), or making hats, or making HL3, etc.Dev wrote on Feb 10, 2017, 21:29:
That would be because they have managers and people hired for support (even if they are probably out of India).
Valve has desks on wheels with no one interested in being on helldesk.
I'd be on HellChat 10 hours a day if Valve paid me six figures.
Dev wrote on Feb 10, 2017, 21:29:
That would be because they have managers and people hired for support (even if they are probably out of India).
Valve has desks on wheels with no one interested in being on helldesk.
Wesp5 wrote on Feb 10, 2017, 15:57:Whoa whoa whoa man! Didn't you read the original greenlight press release? Valve said they were doing it because the checking was too much work and they wanted to shift that to the community instead.
How would it be that instead of just getting more money from their monopoly while doing nothing, which is how Steam Direct translates to me, if Valve would actually check whatever they sell on Steam for quality or at least make sure it runs how intended to weed out the trash?
HorrorScope wrote on Feb 10, 2017, 17:46:That would be because they have managers and people hired for support (even if they are probably out of India).
What is funny the whipping boy ORIGIN does!!! You can chat with them within minutes and get shit resolved. lol
jdreyer wrote on Feb 10, 2017, 16:59:eRe4s3r wrote on Feb 10, 2017, 14:20:Bundy wrote on Feb 10, 2017, 14:03:
$100 hasn't reduced the amount of trash you see in the iOS app store. But I imagine $5,000 will almost entirely eliminate the one-man-part-time indie dev from publishing anything.
There must be a middle ground that'll work for devs and gamers alike.
With 5000$, games like Star Ruler or indeed any Indy game (including the ones from Japan) would not be on Steam whatsoever. That'd be like 20% of the budget...
So those games did less than $5000 in sales thus not recouping the money? I'd argue such niche games need not be on Steam in that case.
Sepharo wrote on Feb 10, 2017, 19:02:Nope, there's 2 of us.
Am I the only person on earth who doesn't care that there are garbage games on Steam?
Do people really just buy games like they're renting a video in the 90s, aimlessly wandering around?
Sepharo wrote on Feb 10, 2017, 19:02:
Am I the only person on earth who doesn't care that there are garbage games on Steam?
Do people really just buy games like they're renting a video in the 90s, aimlessly wandering around?
Bundy wrote on Feb 10, 2017, 18:43:jdreyer wrote on Feb 10, 2017, 17:09:Kxmode wrote on Feb 10, 2017, 15:58:Bundy wrote on Feb 10, 2017, 14:03:
$100 hasn't reduced the amount of trash you see in the iOS app store. But I imagine $5,000 will almost entirely eliminate the one-man-part-time indie dev from publishing anything.
There must be a middle ground that'll work for devs and gamers alike.
The downside is that might eliminate the Eric Barones and Stardew Valleys indie projects.
So, Stardew Valley has an estimated revenue of $25M. He would have made back his $5K easily, like within the first 10 minutes his game was on sale.
It's unlikely he would have ever put it in the store if he was asked to pay 5K in the first place. He had no idea he struck gold until the hype started, after it was in the store.
jdreyer wrote on Feb 10, 2017, 17:09:Kxmode wrote on Feb 10, 2017, 15:58:Bundy wrote on Feb 10, 2017, 14:03:
$100 hasn't reduced the amount of trash you see in the iOS app store. But I imagine $5,000 will almost entirely eliminate the one-man-part-time indie dev from publishing anything.
There must be a middle ground that'll work for devs and gamers alike.
The downside is that might eliminate the Eric Barones and Stardew Valleys indie projects.
So, Stardew Valley has an estimated revenue of $25M. He would have made back his $5K easily, like within the first 10 minutes his game was on sale.
RedEye9 wrote on Feb 10, 2017, 16:11:Slick wrote on Feb 10, 2017, 16:02:Neither newegg, amazon,Wesp5 wrote on Feb 10, 2017, 15:57:
How would it be that instead of just getting more money from their monopoly while doing nothing, which is how Steam Direct translates to me, if Valve would actually check whatever they sell on Steam for quality or at least make sure it runs how intended to weed out the trash?
Let's start with basic chat support for the products that they sell, then phone support, then maybe they'll have enough money to get some eyeballs on the exact quality of all the shovelware. Steam might be a multi-billion dollar monopolistic business, but they still operate like they're a startup "greenlight" project.
And I fully understand why they don't do this, because any issue with any game they sell they'd have to field those questions, the system would be swamped by a billion "this random game doesn't work" things. Which as a retailer, they SHOULD have to deal with, but they've found this ingenious way to avoid this fundamental retailer responsibility altogether, and force their customers to deal directly with the "manufacturer".dell, walmart, target etc helps customers who have problems with computers, software, hardware or other items purchased from them.
Why should Steam be any different?