A better path for digital distribution
The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.
While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.
Just the beginning
We want to make sure Steam is a welcoming environment for all developers who are serious about treating customers fairly and making quality gaming experiences. The updates we’ve made over the past few years have been paving the way for improvements to how new titles get on to Steam, and Steam Direct represents just one more step in our ongoing process of making Steam better.
We intend to keep iterating on Steam’s shopping experience, the content pipeline and everything in between.
As we prepare to make these changes, we welcome your feedback and input on this and any other Steam issues. As always, we'll continue to read the community's discussions throughout the Steam forums and the web at large, and we look forward to hearing your thoughts.
BIGtrouble77 wrote on Feb 11, 2017, 00:39:
I would be really disappointed if they upped the publishing fee simply because a lot of games I own on steam may not have ultimately been published, namely...
Unreal World, Curious Expedition, Sunless Sea, NEO Scavenger, etc. Each of these games could have just as easily been mobile exclusives.
To solve the problem of complete crap making it onto steam, Steam just needs to filter out poorly rated games more aggressively. I'm constantly getting complete garbage recommended to me... I don't care that crap games exist, I just can't stand that Steam still recommends abandoned early access title that have overwhelmingly negative reviews.
I'm working on a sports simulation that I intended to release on steam in the future, but damn $5,000 is a big hit to take. I've been working on this game for years for fun, but having to shell out $5k to see it released on Steam is not something I planned for.