jdreyer wrote on Feb 10, 2017, 16:59:
eRe4s3r wrote on Feb 10, 2017, 14:20:
Bundy wrote on Feb 10, 2017, 14:03:
$100 hasn't reduced the amount of trash you see in the iOS app store. But I imagine $5,000 will almost entirely eliminate the one-man-part-time indie dev from publishing anything.
There must be a middle ground that'll work for devs and gamers alike.
With 5000$, games like Star Ruler or indeed any Indy game (including the ones from Japan) would not be on Steam whatsoever. That'd be like 20% of the budget...
So those games did less than $5000 in sales thus not recouping the money? I'd argue such niche games need not be on Steam in that case.
Having insight in how budgets in at least 3 games worked, I can assure you that no indy developer can throw $5000 at steam and still make a game to begin with. Since to get on this program you need to have an already made
game, which means you don't have 5000$ left over to magically pay a bridge troll. You want to sell it, and you call it complete, because you ran out of money to work on it and polish what is there. And then when you get good sales, you maybe make a superior sequel or the game you really wanted to make. Or you used greenlight to get EA sales to even finish developing your game.
Not to mention that if this gate fee would really be 5000$ you would not see a single indy game on there, steam sales for indy devs are already absolutely disastrous ever since the flash sales have been removed. The problem of indy devs on Steam is to even be noticed nowadays, and just because a game doesn't make sales on steam doesn't mean it's good, it means steam decided to fuck you over 3 times in a row and put your release notification on page 6.