Steam Greenlight Giving Way to Steam Direct

Steam News announces the end of the Steam Greenlight program, saying it will give way to a new system called Steam Direct that will launch in the spring. Valve talks about how this evolution will address a couple of the shortcomings of Greenlight as it will improve the pipeline for bringing new content to Steam and provide more ways to connect customers with the content they want. Here's more on Steam Direct and the future of the service:
A better path for digital distribution
The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.

While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.

Just the beginning
We want to make sure Steam is a welcoming environment for all developers who are serious about treating customers fairly and making quality gaming experiences. The updates we’ve made over the past few years have been paving the way for improvements to how new titles get on to Steam, and Steam Direct represents just one more step in our ongoing process of making Steam better.

We intend to keep iterating on Steam’s shopping experience, the content pipeline and everything in between.

As we prepare to make these changes, we welcome your feedback and input on this and any other Steam issues. As always, we'll continue to read the community's discussions throughout the Steam forums and the web at large, and we look forward to hearing your thoughts.
View : : :
33.
 
Re: Steam Greenlight Giving Way to Steam Direct
Feb 10, 2017, 19:21
Kxmode
 
33.
Re: Steam Greenlight Giving Way to Steam Direct Feb 10, 2017, 19:21
Feb 10, 2017, 19:21
 Kxmode
 
Bundy wrote on Feb 10, 2017, 18:43:
jdreyer wrote on Feb 10, 2017, 17:09:
Kxmode wrote on Feb 10, 2017, 15:58:
Bundy wrote on Feb 10, 2017, 14:03:
$100 hasn't reduced the amount of trash you see in the iOS app store. But I imagine $5,000 will almost entirely eliminate the one-man-part-time indie dev from publishing anything.

There must be a middle ground that'll work for devs and gamers alike.

The downside is that might eliminate the Eric Barones and Stardew Valleys indie projects.

So, Stardew Valley has an estimated revenue of $25M. He would have made back his $5K easily, like within the first 10 minutes his game was on sale.

It's unlikely he would have ever put it in the store if he was asked to pay 5K in the first place. He had no idea he struck gold until the hype started, after it was in the store.

100% this. Charging $5,000 is a barrier to entry for most indie devs. SDV was a huge exception. It only became a hit because it found life on a platform like Steam. A $5,000 fee, when there's no guarantee of success, would make someone like Eric Barone think twice about releasing on Steam. Scratch that. If indie devs know it costs $5,000 upfront to get their project on Steam, they may not put forth the effort to make the game in the first place. I don't mind Steam making changes; I just don't want them to stifle new developers and their projects and ultimately never allow gems like SDV to exist. As much as I hate crowdfunding and early access, conversely I love well made indie games.
"What is the most resilient parasite? Bacteria? A virus? An intestinal worm? An idea. Resilient... highly contagious. Once an idea has taken hold of the brain it is almost impossible to eradicate."
Avatar 18786
Date
Subject
Author
20.
Feb 10, 2017Feb 10 2017
26.
Feb 10, 2017Feb 10 2017
37.
Feb 10, 2017Feb 10 2017
12.
Feb 10, 2017Feb 10 2017
17.
Feb 10, 2017Feb 10 2017
31.
Feb 10, 2017Feb 10 2017
 33.
Feb 10, 2017Feb 10 2017
    Re: Steam Greenlight Giving Way to Steam Direct
18.
Feb 10, 2017Feb 10 2017
19.
Feb 10, 2017Feb 10 2017
30.
Feb 10, 2017Feb 10 2017
38.
Feb 10, 2017Feb 10 2017
39.
Feb 10, 2017Feb 10 2017
41.
Feb 10, 2017Feb 10 2017
42.
Feb 11, 2017Feb 11 2017
44.
Feb 11, 2017Feb 11 2017
45.
Feb 11, 2017Feb 11 2017