Steam Greenlight Giving Way to Steam Direct

Steam News announces the end of the Steam Greenlight program, saying it will give way to a new system called Steam Direct that will launch in the spring. Valve talks about how this evolution will address a couple of the shortcomings of Greenlight as it will improve the pipeline for bringing new content to Steam and provide more ways to connect customers with the content they want. Here's more on Steam Direct and the future of the service:
A better path for digital distribution
The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.

While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.

Just the beginning
We want to make sure Steam is a welcoming environment for all developers who are serious about treating customers fairly and making quality gaming experiences. The updates we’ve made over the past few years have been paving the way for improvements to how new titles get on to Steam, and Steam Direct represents just one more step in our ongoing process of making Steam better.

We intend to keep iterating on Steam’s shopping experience, the content pipeline and everything in between.

As we prepare to make these changes, we welcome your feedback and input on this and any other Steam issues. As always, we'll continue to read the community's discussions throughout the Steam forums and the web at large, and we look forward to hearing your thoughts.
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8.
 
Re: Steam Greenlight Giving Way to Steam Direct
Feb 10, 2017, 14:50
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Re: Steam Greenlight Giving Way to Steam Direct Feb 10, 2017, 14:50
Feb 10, 2017, 14:50
 
Cutter wrote on Feb 10, 2017, 14:44:
Bundy wrote on Feb 10, 2017, 14:03:
$100 hasn't reduced the amount of trash you see in the iOS app store. But I imagine $5,000 will almost entirely eliminate the one-man-part-time indie dev from publishing anything.

There must be a middle ground that'll work for devs and gamers alike.

That's a good thing, it'll only leave the real contenders who are serious and get rid of the tons of bullshit shovelware that Steam is lousy with. This is how business is supposed to work. Half the reason bureaucracy and fees exist is precisely to weed people out.

I'm just saying $100 is probably too low, everyone can scrounge up $100. But $5000 is probably too much. Steam will just become a store of AAA games. If that's all you want, then that's fair. I'd just like some wiggle room for indie devs to operate in there somewhere. 5K will push them right out.
7.
 
Re: Steam Greenlight Giving Way to Steam Direct
Feb 10, 2017, 14:44
7.
Re: Steam Greenlight Giving Way to Steam Direct Feb 10, 2017, 14:44
Feb 10, 2017, 14:44
 
Bundy wrote on Feb 10, 2017, 14:03:
$100 hasn't reduced the amount of trash you see in the iOS app store. But I imagine $5,000 will almost entirely eliminate the one-man-part-time indie dev from publishing anything.

There must be a middle ground that'll work for devs and gamers alike.

That's a good thing, it'll only leave the real contenders who are serious and get rid of the tons of bullshit shovelware that Steam is lousy with. This is how business is supposed to work. Half the reason bureaucracy and fees exist is precisely to weed people out.
"You have enemies? Good. That means you’ve stood up for something, sometime in your life."
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6.
 
Re: Steam Greenlight Giving Way to Steam Direct
Feb 10, 2017, 14:37
6.
Re: Steam Greenlight Giving Way to Steam Direct Feb 10, 2017, 14:37
Feb 10, 2017, 14:37
 
CJ_Parker wrote on Feb 10, 2017, 14:08:
Any move to weed out the abysmal shovelware garbage is welcomed. I'd say make the fee *at least* $5,000. It's recoupable so what. If some basement dwelling kiddo can't afford it, it's not a big loss. Kiddo can always self-publish first via their own website (or a network site of fledgling game devs) and if the game really is somewhat decent then kiddo should be able to cough up the $5K in no time.

Without the exposure of Steam or a hefty advertising budget, self publishing on your own website is almost a guaranteed failure. I know you don't care being a customer and gamer. But the indie developer does need at least a small chance to succeed and get their work noticed.
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Re: Steam Greenlight Giving Way to Steam Direct
Feb 10, 2017, 14:35
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Re: Steam Greenlight Giving Way to Steam Direct Feb 10, 2017, 14:35
Feb 10, 2017, 14:35
 
Pricing? ehh... I wouldn't' mind if these type start out as a seperate Tag Search. Aka I look for games typically, I don't see these. However I want to see if there is something out there beyond that to scratch the itch. I search this group for results. After X many copies sold it moves from the "Special Search" to becoming a product on the mainstream. I like to think that is one thing that bothers many is, everything comes up and too much of it is really unwanted by most.
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4.
 
Re: Steam Greenlight Giving Way to Steam Direct
Feb 10, 2017, 14:20
4.
Re: Steam Greenlight Giving Way to Steam Direct Feb 10, 2017, 14:20
Feb 10, 2017, 14:20
 
Bundy wrote on Feb 10, 2017, 14:03:
$100 hasn't reduced the amount of trash you see in the iOS app store. But I imagine $5,000 will almost entirely eliminate the one-man-part-time indie dev from publishing anything.

There must be a middle ground that'll work for devs and gamers alike.

With 5000$, games like Star Ruler or indeed any Indy game (including the ones from Japan) would not be on Steam whatsoever. That'd be like 20% of the budget...
Avatar 54727
3.
 
Re: Steam Greenlight Giving Way to Steam Direct
Feb 10, 2017, 14:08
3.
Re: Steam Greenlight Giving Way to Steam Direct Feb 10, 2017, 14:08
Feb 10, 2017, 14:08
 
Any move to weed out the abysmal shovelware garbage is welcomed. I'd say make the fee *at least* $5,000. It's recoupable so what. If some basement dwelling kiddo can't afford it, it's not a big loss. Kiddo can always self-publish first via their own website (or a network site of fledgling game devs) and if the game really is somewhat decent then kiddo should be able to cough up the $5K in no time.
2.
 
Re: Steam Greenlight Giving Way to Steam Direct
Feb 10, 2017, 14:03
2.
Re: Steam Greenlight Giving Way to Steam Direct Feb 10, 2017, 14:03
Feb 10, 2017, 14:03
 
$100 hasn't reduced the amount of trash you see in the iOS app store. But I imagine $5,000 will almost entirely eliminate the one-man-part-time indie dev from publishing anything.

There must be a middle ground that'll work for devs and gamers alike.
1.
 
Re: Steam Greenlight Giving Way to Steam Direct
Feb 10, 2017, 13:58
1.
Re: Steam Greenlight Giving Way to Steam Direct Feb 10, 2017, 13:58
Feb 10, 2017, 13:58
 
Don't make it too good though. I like waking up to new Jim Sterling videos about the shit on Steam.
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