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Diablo III Postmortem

Diabloii.net now offers the first part of an interview they conducted with Jay Wilson as a postmortem of Diablo III. Wilson was game director from the game's inception, and he discusses some of the highlights and lowlights of his experience with the action/RPG sequel. Interestingly, he says the auction house that had to be removed from the game like a malignant growth was not actually the lowlight of his experience:

Lowlights: I’m going to avoid the typical stuff. Everyone reading this hopefully knows that things like Error 37 and the Auction House sucked, and were unfortunate issues, but honestly those things were transitory compared to the longer term stresses.

Running a project for seven, nearly eight years, is grueling. There is a lot of time for self-doubt. Imposter syndrome was huge. From the day I started until the day I left I kept waiting for security to show up, tell me there had been a mistake, and escort me out.

As the Game Director you’re also the guy who has to say no…all the time…to everyone. Everyone has ideas, and lots of them are great, but not all are possible or compatible with the game being made. As a result you’re constantly crapping on people’s ideas, which doesn’t feel great, and feeds right back into the self-doubt stuff.

The truth was, though, if I quit then Diablo 3 might not have happened, and I couldn’t live with that, so I never doubted that I should continue.

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3. Re: Diablo III Postmortem Jan 23, 2017, 21:49 shiho
 
if I quit then Diablo 3 might not have happened

And I would've saved $50 or $60 or whatever it was.
 
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