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Diabloii.net now offers the first part of an interview they conducted with Jay Wilson as a postmortem of Diablo III. Wilson was game director from the game's inception, and he discusses some of the highlights and lowlights of his experience with the action/RPG sequel. Interestingly, he says the auction house that had to be removed from the game like a malignant growth was not actually the lowlight of his experience:
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