The Ringed City will be the next DLC for Dark Souls III, as BANDAI NAMCO
announces this will arrive on March 28th. You can get a look at this in
the announcement trailer
after 30 seconds of slow build. They set the stage for the DLC with these
details on what this will add to the action/RPG sequel:
interactive entertainment publisher and developer, BANDAI NAMCO Entertainment
America Inc., announces DARK SOULS™ III: The Ringed City™, the final
downloadable content expansion for DARK SOULS III, BANDAI NAMCO Entertainment
America Inc.’s fastest selling title in history. This new adventure has players
chasing after the Slave Knight Gael to the literal end of the world as he
searches for the Dark Soul of Humanity. DARK SOULS III: The Ringed City will be
available for download on the PlayStation®4 computer entertainment system, Xbox
One, and PC via STEAM™ on March 28, 2017.
At the close of the Age of Fire, as the world ends and all lands converge upon
themselves, a lone adventurer descends into the madness of the earth and
uncovers the secrets of the past. As players make their way to the fabled Ringed
City they will encounter ancient beasts, a new cast of characters teetering on
the edge of insanity, new armor, weapons, magic, and at the bottom of it all, a
long lost city filled with new horrors for players to overcome.
“DARK SOULS III: The Ringed City brings players toe-to-claw against massive
beasts in a twisted descent into the bowels of the end of the world,” said Jason
Enos, Director of Brand and Latin American Marketing for BANDAI NAMCO
Entertainment America Inc. “FromSoftware has crafted visually arresting
environments that evoke a sense of destroyed beauty and nail biting encounters
that will leave players breathless for more.”
It feels like it is an incredibly short game that gets people to feel like the game is longer by making you go through the same area dozens of times.
There is a grinding element. The thing is even when you're killing the same enemies over and over, it's still challenging, and you are being rewarded with something worthwhile for your character progression. Plus you're developing your playing skills. So it's essentially practice, and you're only forced to do it because you need it - either your character is too weak or your skills are. When you and your character are good enough, you can get through an area the first time and don't have to fight the same enemies over and over.
Plus, DS2 seems incredibly long to me. Lots of areas already and I'm not sure how much more there is. I'd actually have preferred it to end already so I can move on to DS3.