DrSquick wrote on Jan 23, 2017, 12:44:
It feels like it is an incredibly short game that gets people to feel like the game is longer by making you go through the same area dozens of times.
Meh...that's kind of like saying a FPS is nothing but shooting things to make it seem longer or that Witcher3 is nothing but quests to make it seem longer.
SoulsBorne games are about skill and precision....which is honed with repetition. The skeleton that jumped out at you and killed you...should have taught you where he spawns and what his moveset was. After fighting him a few times you should have learned a counter of some sort...depending on how good it was, you might have to learn a few. If you're getting killed by a boss over and over in 10 seconds, instead of howling and looking online, spend a few minutes thinking,"Why?" Am I too aggressive? Is it the same attack that kills me? Is there a tell? Should I be closer or farther from the boss? Once you've spent a fair amount of time trying different tactics and troubleshooting the encounter....sure, go online for insight.
But if you're immediately going online for the 'answer'....Soulsborne is probably not for you. It's not for simple twitch gamers or people that want to be spoonfed. The poeple I know that enjoy them want to be challenged....to solve issues....and accept punishment/setbacks for their screw ups.
Edit : I read this after posting and I sound like a total judgmental shitheel. Soulsborne games are fun, regardless of how you approach them. I do the same thing you do.... I do a level as far as I can and then look up online to see what all I'm missing. If I get hung up on a boss for a few days, I look up what kind of tactics work for other people.
I also have to look online for explanations of the lore and how some of the quests work. They are way too nebulous for me to process well. Some of them I get....but many are wayyyyy too murky for these old eyes.