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Re: Into the Black
Jan 14, 2017, 01:25
Slick
 
49.
Re: Into the Black Jan 14, 2017, 01:25
Jan 14, 2017, 01:25
 Slick
 
NegaDeath wrote on Jan 14, 2017, 00:25:
Slick wrote on Jan 13, 2017, 22:14:
You've completely disregarded the fact that Nintendo knew internally that they were developing the Switch. That completely changes the discussion.

I disregarded it because it's a dumb argument. They did not start development on a Switch game 5+ years in advance of the platform being released, and then backport it to the platform that was out at the time. It was demonstrated on WiiU a year before the Tegra hardware the Switch is based on was even released. Literally the Switch hardware did not exist to develop on. It is the exact same thing that happened to Twilight Princess, which you already admitted you were wrong about earlier. Literally identical.

And for the record noone is disregarding Zelda, that is a deflection. People are disregarding the backwards technical design and anemic software schedule of Switch.

Fine.

Chances are that developing for the Switch from day 1 is unlikely if it came about 5 years ago. That however doesn't dismiss the possibility that development switched to the Switch in the last, what, 2 years of development? I'd imagine getting a system designed, marketed, built, and shipped would take a couple years at minimum.

None of this detracts from the argument that this is somehow a reason to hate something that no one's even played yet, because it wasn't "built for this system". It's silly.

Oh, and I don't know if you were expecting a 4k powerhouse console from Nintendo, but they have a history of disregarding raw processing for gimmicks, and different ways of interacting with their games. I wouldn't call it "backwards technical design" by any standard. I think it's quite forward-looking for their community, they're eating this shit up. I don't really care for it personally, but I can absolutely see how the convenience of a console that's also a handheld, that I can take apart and play 1v1 Street Fighter with my friends on a whim at the bus stop is pretty fucking cool.

And for everyone bitching about controls, I really don't think you need more than 2 of them for 2 people. You're too used to modern controllers, think Nintendo, think simple. I bet 90% of games that require 2 players will work with 1 controller each. 1 analog stick, 4 buttons. Nintendo people love that shit.
For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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