Prez wrote on Jan 13, 2017, 22:42:
From my point of view regardless of what system it was originally intended for, a new Zelda game is a system seller. The problem is that while the Switch hardware is pretty cool and will presumably provide some pretty novel functionality for a lot of people, ultimately what makes or breaks any game system is the available software. In this day and age the online ecosystem also plays a role, and based on the reveal conference the Switch has some real problems in both the online and software arena. The Switch ships with nothing playable, which to me is a big mistake. Wii Sports was included with the Wii and gave the system purpose right out of the box. I have my doubts about whether people will be as keen on paying another $50 on top of the $300 for the system for the "1-2" package of games that looks VERY underwhelming.
right, but the market has already spoken with regards to this, people are just fine paying $50 a year for multiplayer. That's an experiment that's almost 10 years old with xbox live.
Also the Wii shipped with Wii sports, yes, that was also 10 years ago, and by no means the norm for this industry. The xbox doesn't ship with a game, the Playstation doesn't ship with a game. I can't remember the last time that was brought up as an issue, it's become standard practice.
As for launch titles, no system launches with a wide-ranging stellar lineup. Haven't seen anything like that in ages. "launch window" is a different story. But in general launch-day titles are garbage (Knack on PS4? lol), and the first to be forgotten in the evolution of the console.
A sick-looking Zelda game however, is actually big news for the actual launch day.
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