KilgoreTrout wrote on Jan 11, 2017, 07:24:
I didn't get the feel of underwater at all from this video. Big ships spinning around after a hit is something that happens in the air, not in a liquid. Broke the immersion for me, but maybe I'm over-analyzing things.
No, you're right. I think if the space-genre wasn't so crowded, this game could easily had been done with a space theme. It looks as much, as you said, by the motions of the craft supposedly 'under water'. I mean, it's 2017, we have physics based engines out there, can't we have a underwater, liquid-mechanics-based game by now? I don't see why not. Maybe they just didn't have the resources to do so or it wasn't conductive to gameplay. I still would like to see one eventually, though. We have near perfect air simulations and near perfect racing sims, why not underwater? Hell, Waverace64
was fun as hell and very convincing...
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