There's a new development roadmap
on the Battleground Europe website
detailing what's in the works for
World War II Online: Battleground Europe
, the MMOFPS game. They discuss
plans for a 64-bit client, integrated voice communications, latency fixes,
bandwidth improvements, the addition of Italian soldiers, and more. Some of this
is described as preparation for launching the game on Steam
by this summer.
And if a 2017 Steam release for a game that first launched in 2001 seems
unusual, the fact that this will be "early access" for the 15+ year-old game
will seem stranger still. Here's the deal:
While we have been Greenlit on
Steam (capable of publishing the game there) for some time, we have spent a lot
of our time preparing to make ourselves as successful as possible. This has come
primarily in the form of stabilizing all of our systems and game, gaining a ton
of knowledge and growing our team.
It is our goal that by Summer of 2017 WWII Online will be officially on Steam as
an "Early Access" game. We're choosing this route because it will provide us
some grace to get things right and prepared prior to a full blitzed release, but
still have the benefit of configuring everything properly and learning in a
All of our goals and objectives this year relate to making it onto Steam, it is
PRIORITY 1. And we'd like to thank you all for your outstanding patience in the
time it has taken, believe me, no one is more anxious than us. But good things
come with hard work and proper preparations.
As you continue to read, you'll learn more about the things we're doing right
now to make Steam more successful upon release.