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World War II Online Coming to Steam

There's a new development roadmap on the Battleground Europe website detailing what's in the works for World War II Online: Battleground Europe, the MMOFPS game. They discuss plans for a 64-bit client, integrated voice communications, latency fixes, bandwidth improvements, the addition of Italian soldiers, and more. Some of this is described as preparation for launching the game on Steam by this summer. And if a 2017 Steam release for a game that first launched in 2001 seems unusual, the fact that this will be "early access" for the 15+ year-old game will seem stranger still. Here's the deal:
While we have been Greenlit on Steam (capable of publishing the game there) for some time, we have spent a lot of our time preparing to make ourselves as successful as possible. This has come primarily in the form of stabilizing all of our systems and game, gaining a ton of knowledge and growing our team.

It is our goal that by Summer of 2017 WWII Online will be officially on Steam as an "Early Access" game. We're choosing this route because it will provide us some grace to get things right and prepared prior to a full blitzed release, but still have the benefit of configuring everything properly and learning in a semi-beta mode.

All of our goals and objectives this year relate to making it onto Steam, it is PRIORITY 1. And we'd like to thank you all for your outstanding patience in the time it has taken, believe me, no one is more anxious than us. But good things come with hard work and proper preparations.

As you continue to read, you'll learn more about the things we're doing right now to make Steam more successful upon release.

1. Re: Morning Legal Briefs Jan 7, 2017, 12:24 Task
Might be a good move. I doubt an average steamer has heard of it. Decent for what it is, since certainly no one else has tried making a semi-twitch ww2 mmo (as far as I know).  
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>> 1. Jan 7, 12:24 Re: Morning Legal Briefs Task
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