GeForce Now Streaming Announced

The GeForce website announces GeForce Now, a new streaming game service for Windows and OS X. Word is this will connect to GTX 1080-powered PCs via that cloud that everybody's so excited about. This will cost $7.99USD per month, and they are offering one month free. Here's the plan:
For several years NVIDIA has been building the world's best cloud gaming technology with the ability to stream at a crystal-clear 1080p 60FPS, with low latency. Today, we're announcing GeForce NOW for Mac and PC, a new cloud gaming service that transforms your Mac or PC into a high-performance gaming PC by connecting them to blazing-fast GeForce GTX 1080 gaming PCs hosted in the cloud.

Using our unparalleled cloud gaming technology, and the performance of the world's fastest consumer GPUs, you'll be able to play the latest PC games at exceptional detail levels, with super smooth framerates, for an unrivaled experience that can otherwise only be obtained through a PC system upgrade.

To use GeForce NOW for Mac and PC, simply load the GeForce NOW app and install your favorite Steam, Origin, Uplay, GOG or Battle.net games, that you own, onto your virtual GeForce NOW GeForce GTX 1080 PC. Once loaded, enjoy your games with high-quality visual effects, high framerates, and NVIDIA GameWorks effects courtesy of the cloud-based GeForce GTX 1080 GeForce NOW PCs.

Alternatively, install games that use a dedicated launcher, such as World of Tanks and Warframe, and play with and against other gamers, all via the cloud.

GeForce NOW also makes things easy – all patching, game configuring and driver updating is handled automatically by the GeForce NOW infrastructure. Even save games, achievements and other settings are automatically synchronized with digital game platforms, enabling you to instantly pick up from where you stopped.
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55.
 
GameTap
Jan 8, 2017, 12:49
Ant
 
55.
GameTap Jan 8, 2017, 12:49
Jan 8, 2017, 12:49
 Ant
 
maddog wrote on Jan 5, 2017, 14:07:
I wish someone would bring back the GameTap service. Loved playing the old Atari games and such.

Wow, I forgot about them. Yeah, they had a neat service.
Avatar 1957
54.
 
Re: GeForce Now Streaming Announced
Jan 6, 2017, 16:40
54.
Re: GeForce Now Streaming Announced Jan 6, 2017, 16:40
Jan 6, 2017, 16:40
 
Dev wrote on Jan 6, 2017, 01:47:
Creston wrote on Jan 5, 2017, 15:20:
And no matter how many words they underline in their press blurb, it's not going to change that reality.
To be fair, each of those is a link. You didn't do that in yours

I can only put in so much effort to be snarky.
Avatar 15604
53.
 
Re: GeForce Now Streaming Announced
Jan 6, 2017, 02:59
53.
Re: GeForce Now Streaming Announced Jan 6, 2017, 02:59
Jan 6, 2017, 02:59
 
Creston wrote on Jan 5, 2017, 15:51:
Agent-Zero wrote on Jan 5, 2017, 15:36:
yeh packet loss is a given, but even if was 100% the raw speed on the networks is too shitty already for any kind of stable connections for such high bandwidth

the only way around this is some kind of direct connection to the cloud with some kind of superspeed wireless tech... which is definitely possible but not going to happen anytime soon

I'm kind of curious how this tech works in Korea. Their entire country is basically on Gbps+, so if it'd work anywhere, it'd work there. I'm thinking it'd still look pretty bad though.

Streaming quality is exceptional on my steamlink.. but that is local gbit network and also highly depends on the GPU power, more power = better encode within the frametime limits. But you will always have some latency, around 100ms for input, no matter what. Not bad for some games, horrible for some other games.
Avatar 54727
52.
 
Re: GeForce Now Streaming Announced
Jan 6, 2017, 02:17
52.
Re: GeForce Now Streaming Announced Jan 6, 2017, 02:17
Jan 6, 2017, 02:17
 
ItBurn wrote on Jan 5, 2017, 18:16:
Streaming "dynamic" games just doesn't work and it's been proven time and time again. Our internet connections are too slow and there's too much latency. It's impossible.

Yeah, you could run Civ or Hearts of Iron easy tho. And even probably an RTS or Adventure game like Samarost 3.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
51.
 
Re: GeForce Now Streaming Announced
Jan 6, 2017, 02:15
51.
Re: GeForce Now Streaming Announced Jan 6, 2017, 02:15
Jan 6, 2017, 02:15
 
CJ_Parker wrote on Jan 5, 2017, 16:23:
jdreyer wrote on Jan 5, 2017, 13:44:
Except that no hotel I've ever stayed at (I traveled for work for about six years)...

So, just between the two of us (all ya maggots who don't have me on ignore, skip this post!), which place has the best hookers, dude?

Hmm, never needed to pay. Usually met someone first or second night, or had an office fling.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
50.
 
Re: GeForce Now Streaming Announced
Jan 6, 2017, 01:47
Dev
50.
Re: GeForce Now Streaming Announced Jan 6, 2017, 01:47
Jan 6, 2017, 01:47
Dev
 
Creston wrote on Jan 5, 2017, 15:20:
And no matter how many words they underline in their press blurb, it's not going to change that reality.
To be fair, each of those is a link. You didn't do that in yours
49.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 18:56
49.
Re: GeForce Now Streaming Announced Jan 5, 2017, 18:56
Jan 5, 2017, 18:56
 
Didn't someone try this already and it failed? How are they going to solve the latency issues? This is not worthy of the PC Master Race.
48.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 18:46
48.
Re: GeForce Now Streaming Announced Jan 5, 2017, 18:46
Jan 5, 2017, 18:46
 
Creston wrote on Jan 5, 2017, 11:41:
Note that their idea of "crystal-clear 1080p 60FPS" is bs. OnLive claimed the same thing, and in reality, because of the way the internet works, your stream is constantly going to be losing data, and thus you're not going to be looking at a crystal clear 1080p. In reality, you'll be lucky if you're looking at the equivalent of 720p.

It's hard to state an equivalent because we are talking penalization, stutters, smears, etc. I rather have perfect 720p vs hiccuping, pixelated blurring screens. They do have a free time, I should try a couple games though to see first hand where they are at with all this.
Avatar 17232
47.
 
Re: ratchet ass
Jan 5, 2017, 18:37
47.
Re: ratchet ass Jan 5, 2017, 18:37
Jan 5, 2017, 18:37
 
CJ_Parker wrote on Jan 5, 2017, 16:23:
jdreyer wrote on Jan 5, 2017, 13:44:
Except that no hotel I've ever stayed at (I traveled for work for about six years)...

So, just between the two of us (all ya maggots who don't have me on ignore, skip this post!), which place has the best hookers, dude?

you nasty
46.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 18:16
46.
Re: GeForce Now Streaming Announced Jan 5, 2017, 18:16
Jan 5, 2017, 18:16
 
Streaming "dynamic" games just doesn't work and it's been proven time and time again. Our internet connections are too slow and there's too much latency. It's impossible.
Avatar 56211
45.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 17:32
45.
Re: GeForce Now Streaming Announced Jan 5, 2017, 17:32
Jan 5, 2017, 17:32
 
Slashman wrote on Jan 5, 2017, 13:52:
jdreyer wrote on Jan 5, 2017, 13:39:
Even if you do have a gaming PC, if you haven't upgraded to a GTX 1080, this might be for you.

It wouldn't be able to do VR though. Too much latency.


I have a GTX 960 and I play Witcher 3 with almost everything up to max, so why the hell would I buy a GTX 1080 in the first place? I have no interest in 4k gaming and I sure as hell have zero interest in paying to stream my games from someone else's high end system. Midrange graphics cards do just fine for about 99% of the games out there. For everything else, it'll get optimized by patching.

Personally, it's for high refresh rate monitors. Games just feel much smoother at 100+ fps on those monitors which requires a pretty solid GPU for many modern games.

Obviously in the context of streaming a game, running at that frame rate would never happen, but just saying one of my main reasons for wanting a high end video card.
Avatar 55985
44.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 16:23
44.
Re: GeForce Now Streaming Announced Jan 5, 2017, 16:23
Jan 5, 2017, 16:23
 
jdreyer wrote on Jan 5, 2017, 13:44:
Except that no hotel I've ever stayed at (I traveled for work for about six years)...

So, just between the two of us (all ya maggots who don't have me on ignore, skip this post!), which place has the best hookers, dude?
43.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 15:51
43.
Re: GeForce Now Streaming Announced Jan 5, 2017, 15:51
Jan 5, 2017, 15:51
 
Agent-Zero wrote on Jan 5, 2017, 15:36:
yeh packet loss is a given, but even if was 100% the raw speed on the networks is too shitty already for any kind of stable connections for such high bandwidth

the only way around this is some kind of direct connection to the cloud with some kind of superspeed wireless tech... which is definitely possible but not going to happen anytime soon

I'm kind of curious how this tech works in Korea. Their entire country is basically on Gbps+, so if it'd work anywhere, it'd work there. I'm thinking it'd still look pretty bad though.
Avatar 15604
42.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 15:36
42.
Re: GeForce Now Streaming Announced Jan 5, 2017, 15:36
Jan 5, 2017, 15:36
 
Creston wrote on Jan 5, 2017, 15:20:
Agent-Zero wrote on Jan 5, 2017, 13:49:
Creston wrote on Jan 5, 2017, 11:41:
Choachy wrote on Jan 5, 2017, 11:12:
I can see this definitely having a use for someone like myself who loves to game, but can't always stay on the latest hardware. For example, I just upgraded about 6 months ago from my well used GeForce 560 to a 960.

Note that their idea of "crystal-clear 1080p 60FPS" is bs.

no shit, i wish someone would go ahead and do the math on this because its easy enough to find out.. but seriously, 60 frames per second of 1920x1080 images is a pretty significant amount of data streaming in/out per minute, then you have all the input data coming upstream simultaneously

ive got 300mbps down, so its certainly theoretically possible - but whats the reality of it? ive never been able to max out that connection or come even close, even when I try to.. the backbones of the internet itself just arent serving up data nearly fast enough

Yeah it's just never going to work. The very simple fact that packet loss exists on a TCP/IP switched network means that their crystal-clear stream is going to drop packets, which means you get graphical artifacts. Certainly if you're on 300mbps and 20ms away from their server, it'll be limited, but it'll still be there. If you're on a 25mpbs connection and 20 hops away? Heh.

So they want you to pay 8 bucks a month to see a game in all its glory on a GTX1080, but the internet is going to turn that pretty 1080p all bells and whistles stream into the equivalent of medium settings at 1680x1050. And no matter how many words they underline in their press blurb, it's not going to change that reality.

yeh packet loss is a given, but even if was 100% the raw speed on the networks is too shitty already for any kind of stable connections for such high bandwidth

the only way around this is some kind of direct connection to the cloud with some kind of superspeed wireless tech... which is definitely possible but not going to happen anytime soon
41.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 15:29
41.
Re: GeForce Now Streaming Announced Jan 5, 2017, 15:29
Jan 5, 2017, 15:29
 
El Pit wrote on Jan 5, 2017, 14:22:
One day, when 1 Gbps will be available pretty much everywhere, this might be the end of high end pcs and components. And it will also be the end of consoles, too. One platform for everybody (more or less), games will be streamed like videos now directly to your displays. This might happen within a decade.
Imagine no possessions...
40.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 15:23
40.
Re: GeForce Now Streaming Announced Jan 5, 2017, 15:23
Jan 5, 2017, 15:23
 
El Pit wrote on Jan 5, 2017, 14:22:
One day, when 1 Gbps will be available pretty much everywhere... This might happen within a decade.

Hahaha.
Avatar 15604
39.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 15:20
39.
Re: GeForce Now Streaming Announced Jan 5, 2017, 15:20
Jan 5, 2017, 15:20
 
Agent-Zero wrote on Jan 5, 2017, 13:49:
Creston wrote on Jan 5, 2017, 11:41:
Choachy wrote on Jan 5, 2017, 11:12:
I can see this definitely having a use for someone like myself who loves to game, but can't always stay on the latest hardware. For example, I just upgraded about 6 months ago from my well used GeForce 560 to a 960.

Note that their idea of "crystal-clear 1080p 60FPS" is bs.

no shit, i wish someone would go ahead and do the math on this because its easy enough to find out.. but seriously, 60 frames per second of 1920x1080 images is a pretty significant amount of data streaming in/out per minute, then you have all the input data coming upstream simultaneously

ive got 300mbps down, so its certainly theoretically possible - but whats the reality of it? ive never been able to max out that connection or come even close, even when I try to.. the backbones of the internet itself just arent serving up data nearly fast enough

Yeah it's just never going to work. The very simple fact that packet loss exists on a TCP/IP switched network means that their crystal-clear stream is going to drop packets, which means you get graphical artifacts. Certainly if you're on 300mbps and 20ms away from their server, it'll be limited, but it'll still be there. If you're on a 25mpbs connection and 20 hops away? Heh.

So they want you to pay 8 bucks a month to see a game in all its glory on a GTX1080, but the internet is going to turn that pretty 1080p all bells and whistles stream into the equivalent of medium settings at 1680x1050. And no matter how many words they underline in their press blurb, it's not going to change that reality.
Avatar 15604
38.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 15:16
38.
Re: GeForce Now Streaming Announced Jan 5, 2017, 15:16
Jan 5, 2017, 15:16
 
Creston wrote on Jan 5, 2017, 14:51:

Also, those older services wanted you to buy your games from them only, a dealbreaker. This system appears to let you use games you've already bought.

Yay! That's... better?

It's one less strike. I wouldn't even consider OnLive because of that. Now at least I won't avert my eyes.

If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
37.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 14:51
37.
Re: GeForce Now Streaming Announced Jan 5, 2017, 14:51
Jan 5, 2017, 14:51
 
jdreyer wrote on Jan 5, 2017, 13:47:
Tech has improved, and so has internet infrastructure (somewhat).

Except it... really hasn't. The shitty infrastructure we had in 2012 is the same shitty infrastructure we have now. Big Telcos invest basically pennies on the dollar in their infrastructure, because they are monopolies and they don't have to.

Also, those older services wanted you to buy your games from them only, a dealbreaker. This system appears to let you use games you've already bought.

Yay! That's... better?
Avatar 15604
36.
 
Re: GeForce Now Streaming Announced
Jan 5, 2017, 14:22
El Pit
 
36.
Re: GeForce Now Streaming Announced Jan 5, 2017, 14:22
Jan 5, 2017, 14:22
 El Pit
 
One day, when 1 Gbps will be available pretty much everywhere, this might be the end of high end pcs and components. And it will also be the end of consoles, too. One platform for everybody (more or less), games will be streamed like videos now directly to your displays. This might happen within a decade.
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
"Only a Sith deals in absolutes." (Obi-Wan Kenobi, Jedi)
Founder, president, and only member of the official "Grumpy Old Gamers Club". Please do not apply.
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