Heavy Gear Assault Early Access

Steam News announces the release of Heavy Gear Assault in early access. The mech arena game is 15% off for the next week, and this post outlines what the early access version currently offers:
Full Steam ahead! Heavy Gear Assault is now available for PC through Steam Early Access.

The market is now active. You can purchase available Gears, weapons, and armour parts. Players will also only have access to Gears they own whether purchased as a pledge, from our webstore, or with TEC. All weapons and armour plates are currently available through the Gear Bay and can be used in-game. We will be locking these inventories in a future update.

Fixes:

  • “Billboard” header fonts now display correctly
  • Correct Voice Overs now play in the Tutorial
  • No longer able to purchase items if you do not have enough TEC in the market

Added:

  • Confirmation screen when purchasing items in the market
  • New Very Heavy Autocannon model

Changes:

  • Updated Tutorial overlay text to show Standard, Advanced, and Gamepad commands
  • SMS to toggle by default instead of push-and-hold
  • Locked player Gear inventories, you now only have access to Gears you own
  • Gears, weapons, and armour can be purchased from the market (all weapons and armour are currently unlocked in the Gear Bay)

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21 Replies. 2 pages. Viewing page 1.
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21.
 
Re: Heavy Gear Assault Early Access
Dec 30, 2016, 12:11
21.
Re: Heavy Gear Assault Early Access Dec 30, 2016, 12:11
Dec 30, 2016, 12:11
 
MacLeod wrote on Dec 30, 2016, 10:46:
It's odd to me... it made sense that you don't do a 1:1 port of Shadowrun rules, since it was an RPG and the mechanics were a bit much. It seems odder not to make a near 1:1 port of the Battletech rules though, since the minutia would be handled by the computer anyway. It only really got complex in actual mech design, which would really mostly be handled by the game, if they even allow custom mechs.

Well, the tabletop game did get a near 1:1 port with MegaMek. Unfortunately it's not polished at all. BattleTech can also be horrifically complex, as the current primary rulebook (Total Warfare) along with the first set of advanced rules (Tactical Operations) clocks in at about 750 pages. That's not counting the construction rules, which is its own book.
20.
 
Re: Heavy Gear Assault Early Access
Dec 30, 2016, 12:04
20.
Re: Heavy Gear Assault Early Access Dec 30, 2016, 12:04
Dec 30, 2016, 12:04
 
Agent-Zero wrote on Dec 30, 2016, 11:16:
i guess i should have been more specific, i wasnt trying to imply an exact copy, but i guess thats how it sounds - however it does have the same rules system in general, in the sense of types of actions, damage modeling, etc.

they had a long post about melee combat recently as well

my point is that its like a recreation of the tabletop RPG instead of another RTS like mechcommander, which is what i had thought it was for some reason


It's tough to dig too deeply into the video that HBS released, due to it's pre-alpha status. But some of the biggest changes that I noticed were running movement was replaced with sprinting (faster, but can't shoot), that hexes may have been removed (I'm leaning towards them being in there but not drawn on the UI), and the weapon damage values don't scale up the same. Energy weapons, autocannons, and SRMs are displaying their tabletop damage x5, but LRMs are at x4. It also looks like splitting fire is not in the game (as of the time of the video). The change in the initiative, however, is a complete departure from the tabletop game. Breaking out the initiative based on weight class versus straight side winning or losing.
19.
 
Re: Heavy Gear Assault Early Access
Dec 30, 2016, 11:16
19.
Re: Heavy Gear Assault Early Access Dec 30, 2016, 11:16
Dec 30, 2016, 11:16
 
Peter M. Smith wrote on Dec 30, 2016, 07:28:
Agent-Zero wrote on Dec 29, 2016, 21:17:
Steazy wrote on Dec 29, 2016, 19:15:
Why does everyone have to make their Mech games so terrible?

that new Battletech game looks bad ass... i thought it was gonna be RTS like mech commander, but its full on TBS and has all the rules like the pen and paper version

HBS's BattleTech game will not be a 1:1 port of the tabletop game. Jordan and Ross said that when the Kickstarter went live. Rather it'll be a game that feels like BattleTech without all the annoying minutia, much like their Shadowrun games have been.

Also, please note the proper spelling: BattleTech. The "T" is capitalized.

i guess i should have been more specific, i wasnt trying to imply an exact copy, but i guess thats how it sounds - however it does have the same rules system in general, in the sense of types of actions, damage modeling, etc.

they had a long post about melee combat recently as well

my point is that its like a recreation of the tabletop RPG instead of another RTS like mechcommander, which is what i had thought it was for some reason

18.
 
Re: Heavy Gear Assault Early Access
Dec 30, 2016, 10:46
18.
Re: Heavy Gear Assault Early Access Dec 30, 2016, 10:46
Dec 30, 2016, 10:46
 
Peter M. Smith wrote on Dec 30, 2016, 07:28:
HBS's BattleTech game will not be a 1:1 port of the tabletop game. Jordan and Ross said that when the Kickstarter went live. Rather it'll be a game that feels like BattleTech without all the annoying minutia, much like their Shadowrun games have been.

It's odd to me... it made sense that you don't do a 1:1 port of Shadowrun rules, since it was an RPG and the mechanics were a bit much. It seems odder not to make a near 1:1 port of the Battletech rules though, since the minutia would be handled by the computer anyway. It only really got complex in actual mech design, which would really mostly be handled by the game, if they even allow custom mechs.
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17.
 
Re: Morning Mobilization
Dec 30, 2016, 10:43
17.
Re: Morning Mobilization Dec 30, 2016, 10:43
Dec 30, 2016, 10:43
 
Scottish Martial Arts wrote on Dec 29, 2016, 21:57:
IIRC, the Heavy Gear series was made by the MechWarrior 2 in-house team at Activision, since license craziness led to MechWarrior 3 being developed by Zipper Interactive and published by Microprose. In other words, Heavy Gear was what Activision made when it couldn't make a sequel to MechWarrior 2.

Well, they got the Heavy Gear license because of that... But the actual Heavy Gear universe was around for a few years already as a tabletop game (like Battletech/Mechwarrior). Our gaming group always referred to the game as "Mechs On Skates"... because the mechs had treads on their feet. heh.
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16.
 
Re: Heavy Gear Assault Early Access
Dec 30, 2016, 08:19
16.
Re: Heavy Gear Assault Early Access Dec 30, 2016, 08:19
Dec 30, 2016, 08:19
 
Steazy wrote on Dec 29, 2016, 19:15:
Why does everyone have to make their Mech games so terrible?

There are simply no big time studios and experienced people tackling Mech games anymore. Activision published Heavy Gear, Microsoft published MechWarrior.
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15.
 
Re: Heavy Gear Assault Early Access
Dec 30, 2016, 07:28
15.
Re: Heavy Gear Assault Early Access Dec 30, 2016, 07:28
Dec 30, 2016, 07:28
 
Agent-Zero wrote on Dec 29, 2016, 21:17:
Steazy wrote on Dec 29, 2016, 19:15:
Why does everyone have to make their Mech games so terrible?

that new Battletech game looks bad ass... i thought it was gonna be RTS like mech commander, but its full on TBS and has all the rules like the pen and paper version

HBS's BattleTech game will not be a 1:1 port of the tabletop game. Jordan and Ross said that when the Kickstarter went live. Rather it'll be a game that feels like BattleTech without all the annoying minutia, much like their Shadowrun games have been.

Also, please note the proper spelling: BattleTech. The "T" is capitalized.
14.
 
Re: Morning Mobilization
Dec 30, 2016, 02:37
14.
Re: Morning Mobilization Dec 30, 2016, 02:37
Dec 30, 2016, 02:37
 
Prez wrote on Dec 29, 2016, 22:31:
I liked Heavy Gear back in the day

Yep, both HG1 and HG2 were pretty solid singleplayer games, the mechs were actually more like really heavy power armor. The gameplay was good, and the story was pretty decent too. Also skiing was quite well done.
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13.
 
Re: Heavy Gear Assault Early Access
Dec 30, 2016, 01:37
Cutter
 
13.
Re: Heavy Gear Assault Early Access Dec 30, 2016, 01:37
Dec 30, 2016, 01:37
 Cutter
 
Heavy duty rock and roll brings out the duty in my soul....
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12.
 
Re: I watched more DOOM videos (not all of them [TL;DW]), with a guy's commentaries, from YouTube...
Dec 29, 2016, 23:41
12.
Re: I watched more DOOM videos (not all of them [TL;DW]), with a guy's commentaries, from YouTube... Dec 29, 2016, 23:41
Dec 29, 2016, 23:41
 
Agent-Zero wrote on Dec 29, 2016, 21:17:
Steazy wrote on Dec 29, 2016, 19:15:
Why does everyone have to make their Mech games so terrible?

that new Battletech game looks bad ass... i thought it was gonna be RTS like mech commander, but its full on TBS and has all the rules like the pen and paper version

This is the only mech game I'm interested in right now. I backed the Kickstarter since I was confident they could deliver. They kept the scope of the game pretty reasonable and they delivered on their previous efforts with the Shadowrun games. Looks great from what I've seen of the alpha versions.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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11.
 
Re: Morning Mobilization
Dec 29, 2016, 22:31
Prez
 
11.
Re: Morning Mobilization Dec 29, 2016, 22:31
Dec 29, 2016, 22:31
 Prez
 
I liked Heavy Gear back in the day; it did enough to set itself apart from the MechWarrior franchise with smaller, more nimble mechs and a cool universe. I'm not so interested in this, being multiplayer only, but I'm really looking forward to the Battletech project that came out of Kickstarter recently. And since someone mentioned Starsiege, that would be awesome to see revived too.
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10.
 
Re: Morning Mobilization
Dec 29, 2016, 21:57
10.
Re: Morning Mobilization Dec 29, 2016, 21:57
Dec 29, 2016, 21:57
 
The Half Elf wrote on Dec 29, 2016, 19:36:
Heavy Gear has been around since 1997, and I believed used a version of the Interstate 76 engine which was a version of the engine used on the Mechwarrior 2 series at Activision.

IIRC, the Heavy Gear series was made by the MechWarrior 2 in-house team at Activision, since license craziness led to MechWarrior 3 being developed by Zipper Interactive and published by Microprose. In other words, Heavy Gear was what Activision made when it couldn't make a sequel to MechWarrior 2.
9.
 
Re: Heavy Gear Assault Early Access
Dec 29, 2016, 21:17
9.
Re: Heavy Gear Assault Early Access Dec 29, 2016, 21:17
Dec 29, 2016, 21:17
 
Steazy wrote on Dec 29, 2016, 19:15:
Why does everyone have to make their Mech games so terrible?

that new Battletech game looks bad ass... i thought it was gonna be RTS like mech commander, but its full on TBS and has all the rules like the pen and paper version
8.
 
Re: Heavy Gear Assault Early Access
Dec 29, 2016, 20:52
nin
 
8.
Re: Heavy Gear Assault Early Access Dec 29, 2016, 20:52
Dec 29, 2016, 20:52
 nin
 
The Half Elf wrote on Dec 29, 2016, 19:36:
Heavy Gear has been around since 1997, and I believed used a version of the Interstate 76 engine which was a version of the engine used on the Mechwarrior 2 series at Activision.

There was even an arcade game, at one point. Think I saw one at the Luxor in Vegas, many years ago.

7.
 
Re: Heavy Gear Assault Early Access
Dec 29, 2016, 20:23
7.
Re: Heavy Gear Assault Early Access Dec 29, 2016, 20:23
Dec 29, 2016, 20:23
 
Crap I hate agreeing with you.
Early access is a no-go for me too.
6.
 
Re: Heavy Gear Assault Early Access
Dec 29, 2016, 19:56
Kxmode
 
6.
Re: Heavy Gear Assault Early Access Dec 29, 2016, 19:56
Dec 29, 2016, 19:56
 Kxmode
 
Early Access. Nope.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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5.
 
Re: Heavy Gear Assault Early Access
Dec 29, 2016, 19:42
5.
Re: Heavy Gear Assault Early Access Dec 29, 2016, 19:42
Dec 29, 2016, 19:42
 
I didn't care for the HG series back then and by the looks of it, I won't like it now either.

4.
 
Re: Heavy Gear Assault Early Access
Dec 29, 2016, 19:36
4.
Re: Heavy Gear Assault Early Access Dec 29, 2016, 19:36
Dec 29, 2016, 19:36
 
Heavy Gear has been around since 1997, and I believed used a version of the Interstate 76 engine which was a version of the engine used on the Mechwarrior 2 series at Activision.
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
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3.
 
Re: Heavy Gear Assault Early Access
Dec 29, 2016, 19:15
3.
Re: Heavy Gear Assault Early Access Dec 29, 2016, 19:15
Dec 29, 2016, 19:15
 
Why does everyone have to make their Mech games so terrible?
2.
 
Re: Heavy Gear Assault Early Access
Dec 29, 2016, 19:15
2.
Re: Heavy Gear Assault Early Access Dec 29, 2016, 19:15
Dec 29, 2016, 19:15
 
33 bucks for a EA game that will have cross platform multiplayer, no single player? No thank you.

Rather have a Earth/Starsiege game for the price.
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
https://www.twitch.tv/the_half_elf
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