I was intrigued by 'object containers' so I checked it out. Major deja-vu.
Way back, I recall reading about the incredible FIDELITY of the thruster model. The actual placement of the thrusters, the actual power fed to them, it was all accurately simulated. And of course nobody could actually control such a system manually so on top of this marvellous fidelity they introduced a bunch of simulated abstraction layers. And the sum of these parts? Pretty underwhelming.
Then there's the unified animation system, that proved so jarring they had to add a 'vision stabilisation' layer which - contrary to what some here continue to parrot - necessarily re-separates your 3rd person head from your 1st person view.
Now we have another system for handling cargo, and yet again FIDELITY has won out over common sense. So unless every one of their players enjoys playing Tetris to load and unload their ships, I'm calling it now: a simulated on-board cargo computer that will arrange everything so all you have to care about is "Cargo: 11/20 full".