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Star Citizen Engine Switch Follow-up

A post to the RSI Community Forums by Chris Roberts further discusses the just announced switch for Star Citizen from Crytek's CryENGINE to Amazon's Lumberyard engine (thanks DSOGaming). As noted, the new engine is an offshoot of the old one, and Chris explains that this made for an easy transition:
Lumberyard and StarEngine are both forks from exactly the SAME build of CryEngine.

We stopped taking new builds from Crytek towards the end of 2015. So did Amazon. Because of this the core of the engine that we use is the same one that Amazon use and the switch was painless (I think it took us a day or so of two engineers on the engine team). What runs Star Citizen and Squadron 42 is our heavily modified version of the engine which we have dubbed StarEngine, just now our foundation is Lumberyard not CryEngine. None of our work was thrown away or modified. We switched the like for like parts of the engine from CryEngine to Lumberyard. All of our bespoke work from 64 bit precision, new rendering and planet tech, Item / Entity 2.0, Local Physics Grids, Zone System, Object Containers and so on were unaffected and remain unique to Star Citizen.

Going forward we will utilize the features of Lumberyard that make sense for Star Citizen. We made this choice as Amazon's and our focus is aligned in building massively online games that utilize the power of cloud computing to deliver a richer online experience than would be possible with an old fashioned single server architecture (which is what CryNetwork is).

Looking at Crytek's roadmap and Amazon's we determined that Amazon was investing in the areas we were most interested in. They are a massive company that is making serious investments into Lumberyard and AWS to support next generation online gaming. Crytek doesn't have the resources to compete with this level of investment and have never been focused on the network or online aspects of the engine in the way we or Amazon are. Because of this combined with the fact we weren't taking new builds of CryEngine we decided that Amazon would be the best partner going forward for the future of Star Citizen.

Finally there was no ulterior motive in the timing of the announcement. The deal wasn't fully finalized until after the release of 2.5 and we agreed with Amazon to announce the switch and partnership upon the release of 2.6, which would be the first release on Lumberyard and AWS. If you have been checking out our schedule updates you would know that we originally had hoped to release 2.6 at the beginning of December, not Friday the 23rd!

I hope this clears up some of the speculation I have seen. We are very excited to be partnered with Amazon and feel this move is a big win for Star Citizen and by extension everyone that has backed the project.

p.s. I wont be replying to this as it is Christmas and I am meant to be enjoying a bit of time off with my family (and playing some games - you may see me pop into a Star Marine or AC match or two!)

p.p.s Happy Holidays All!
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57. Re: Star Citizen Engine Switch Follow-up Dec 27, 2016, 04:21 Slick
 
jdreyer wrote on Dec 27, 2016, 00:28:
Slick wrote on Dec 26, 2016, 22:07:
I guess I'd be more "in" on this if I had the faintest clue who the fuck Harlock is. I have a feeling it's one of those "you-have-to-have-been-on-this-board-for-15-years-to-get-the-reference-jokes".

Fifteen years not necessary. Harlock was the username of a poster on this board from 2013 to Jan 25, 2016, when he was banned for violating the Blues News TOS. He was fairly prolific with nearly 3000 posts. Since you started posting in 2012, and have been a fairly regular poster around here, it's a fair assumption that you knew who Harlock was.

"Harlock" has fairly distinctive postings, both in content and style. The same person has been posting on Blues for than a decade under a number of other (now banned) accounts: rudra, space captain, space admiral. There are probably others.

Agent-Zero appears to be the most recent incarnation of this poster.

Ahh thank you for clearing that up JD, good form, top marks.

Come to think of it Harlock sounds vaguely familiar, I have a feeling i'd recognize the avatar... I'd like to think that I just tuned his nonsense out. After seeing the try-hard troll schtick in this thread...

Anyways, I had a feeling whoever he was had roots going back over a decade, see? 15 years wasn't that far off =p
 
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For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. The best you can hope for is that the labels won't haunt your offspring. -RedEye9
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  1. Dec 25, 12:53 Re: Star Citizen Engine Switch Follow-up RedEye9
  2. Dec 25, 13:30  Re: Star Citizen Engine Switch Follow-up BadIronTree
  3. Dec 25, 14:05   Re: Star Citizen Engine Switch Follow-up MacLeod
  13. Dec 25, 18:57    Re: Star Citizen Engine Switch Follow-up Luke
  4. Dec 25, 15:59 Re: Star Citizen Engine Switch Follow-up RedEye9
  5. Dec 25, 16:15  Re: Star Citizen Engine Switch Follow-up MoreLuckThanSkill
  9. Dec 25, 17:35  Re: Star Citizen Engine Switch Follow-up Mordhaus
  27. Dec 25, 21:04  Re: Star Citizen Engine Switch Follow-up Eirikrautha
  34. Dec 26, 01:59   Re: Star Citizen Engine Switch Follow-up thecakeisalie
  40. Dec 26, 11:42    Re: Star Citizen Engine Switch Follow-up Luke
  41. Dec 26, 11:50     Re: Star Citizen Engine Switch Follow-up RedEye9
  42. Dec 26, 12:28      Re: Star Citizen Engine Switch Follow-up CJ_Parker
  43. Dec 26, 13:06      Re: Star Citizen Engine Switch Follow-up SlimRam
  47. Dec 26, 14:59       Re: Star Citizen Engine Switch Follow-up Agent-Zero
  49. Dec 26, 17:49        Re: Star Citizen Engine Switch Follow-up Slick
  52. Dec 26, 18:22         Re: Star Citizen Engine Switch Follow-up Agent-Zero
  53. Dec 26, 22:04          Re: Star Citizen Engine Switch Follow-up Slick
  6. Dec 25, 17:14 Re: Star Citizen Engine Switch Follow-up KilrathiAce
  7. Dec 25, 17:20  Re: Star Citizen Engine Switch Follow-up SlimRam
  10. Dec 25, 17:43   Re: Star Citizen Engine Switch Follow-up CJ_Parker
  8. Dec 25, 17:21 Re: eat it too Agent-Zero
  11. Dec 25, 18:08  Re: eat it too jdreyer
  12. Dec 25, 18:10 Re: Star Citizen Engine Switch Follow-up jdreyer
  14. Dec 25, 19:05 Re: Star Citizen Engine Switch Follow-up Kxmode
  15. Dec 25, 19:11  Re: Star Citizen Engine Switch Follow-up Kosumo
  16. Dec 25, 19:19 Re: Star Citizen Engine Switch Follow-up RedEye9
  17. Dec 25, 19:46  Re: Star Citizen Engine Switch Follow-up Slick
  19. Dec 25, 20:20  Re: Star Citizen Engine Switch Follow-up Choobeastia
  20. Dec 25, 20:37   Re: Star Citizen Engine Switch Follow-up Ludomancer
  22. Dec 25, 20:46    Re: Star Citizen Engine Switch Follow-up Slick
  23. Dec 25, 20:47    Re: Star Citizen Engine Switch Follow-up Hump
  24. Dec 25, 20:48     Re: Star Citizen Engine Switch Follow-up Slick
  28. Dec 25, 23:28  Re: Star Citizen Engine Switch Follow-up Dev
  18. Dec 25, 20:09 Re: Star Citizen Engine Switch Follow-up [VG]Reagle
  21. Dec 25, 20:45  Re: Star Citizen Engine Switch Follow-up Korrd
  25. Dec 25, 20:57   Re: Star Citizen Engine Switch Follow-up Agent-Zero
  26. Dec 25, 20:59    Re: Star Citizen Engine Switch Follow-up Slick
  31. Dec 26, 00:43     Re: Star Citizen Engine Switch Follow-up Korrd
  32. Dec 26, 01:05      Re: Star Citizen Engine Switch Follow-up Agent-Zero
  33. Dec 26, 01:58       Re: Star Citizen Engine Switch Follow-up SlimRam
  35. Dec 26, 02:09        Re: Star Citizen Engine Switch Follow-up Agent-Zero
  36. Dec 26, 04:09         Re: Star Citizen Engine Switch Follow-up VaranDragon
  37. Dec 26, 08:20        Re: Star Citizen Engine Switch Follow-up RedEye9
  38. Dec 26, 10:14         Re: Star Citizen Engine Switch Follow-up SlimRam
  48. Dec 26, 17:44          Re: Star Citizen Engine Switch Follow-up Slick
  50. Dec 26, 17:49           Re: Star Citizen Engine Switch Follow-up CJ_Parker
  55. Dec 26, 22:08            Re: Star Citizen Engine Switch Follow-up Slick
  51. Dec 26, 17:59           Re: Star Citizen Engine Switch Follow-up RedEye9
  54. Dec 26, 22:07            Re: Star Citizen Engine Switch Follow-up Slick
  56. Dec 27, 00:28             Re: Star Citizen Engine Switch Follow-up jdreyer
>> 57. Dec 27, 04:21              Re: Star Citizen Engine Switch Follow-up Slick
  58. Dec 27, 04:42              Re: Star Citizen Engine Switch Follow-up Drayth
  60. Dec 27, 10:25              Re: Star Citizen Engine Switch Follow-up Agent-Zero
  61. Dec 27, 13:53               Re: Star Citizen Engine Switch Follow-up jdreyer
  62. Dec 27, 16:55           Re: Star Citizen Engine Switch Follow-up SlimRam
  63. Dec 27, 23:57            Re: Star Citizen Engine Switch Follow-up Slick
  29. Dec 25, 23:33 Re: Star Citizen Engine Switch Follow-up WaltC
  30. Dec 26, 00:43 Re: Star Citizen Engine Switch Follow-up egg_mcmuffin
  39. Dec 26, 10:44 Re: Star Citizen Engine Switch Follow-up RedEye9
  44. Dec 26, 13:14 Re: Star Citizen Engine Switch Follow-up loomy
  45. Dec 26, 13:26 Re: Star Citizen Engine Switch Follow-up Total-Khaos
  46. Dec 26, 13:34  Re: Star Citizen Engine Switch Follow-up CJ_Parker
  59. Dec 27, 09:57 Re: Star Citizen Engine Switch Follow-up Peeeling
  64. Dec 30, 21:00 Re: Star Citizen Engine Switch Follow-up Peeeling