RedEye9 wrote on Dec 25, 2016, 15:59:
favorite comment from phobos512
Here's the thing. Back in the day we'd have heard about this game as a sentence in a magazine article/interview ("working on something really neat," etc.). There would've been rumors for months to years and eventually a full page ad buy and then an article. And then it would've come out. Instead we follow the entire process every step of the way and we are enabled to know and criticize everything. It's a complete paradigm shift and it's hard because people are so damned impatient.
Back in the day, say the 90's, this would be correct. The problem is, this isn't pre-internet/early internet times. All games go through intense scrutiny now.
People are starting to get worried because this is not the first time this has happened to a game that CR was fully in charge of. Not just the making, but utterly in charge of. He has a long history of feature creep, made worse by the very nature of the method they used to fund this game. Add a feature, get more money, ad nauseum. This plays right into CR's greatest strength and his greatest weakness.
Right now, Star Citizen is looking like the development phase of Freelancer. Many might think that is a good thing, since Freelancer was a decent game, but it isn't. Freelancer, if you take a moment to look at what was promised by CR during it's development, was far closer to what Star Citizen is supposed to end up being. When he finally ran low on time and funds, selling the project completely to Microsoft, it was not really close to what had been mentioned/promised.
That is what I see happening here, only this time it will be Amazon buying him out and releasing a shell of what was supposed to be the end all space MMO of all time. Which is what Freelancer was supposed to be. https://en.wikipedia.org/wiki/Freelancer_(video_game)#Development