Numinar wrote on Dec 25, 2016, 05:56:
"I fully anticipate that in the coming year we will be hiring programmers who have taught themselves using Amazon's Lumberyard resources!"
Maybe I am having a case of the cynicism but that reads to me "We cannot afford experienced devs for this game anymore. We are going to switch over to some gun rookies from Eastern Europe".
Could work. Hungry scrappy fresh meat might bring the new ideas they need, or maybe hiring people who have never shipped a product is a bad idea for a company that has never shipped a product.
Yep. Their piss-poor choice of the CryEngine is really biting them in the ass now. If they had gone with Unreal, they would have absolutely zero issues recruiting top of the line people with shitloads of experience working on Unreal-based games. Even the Hero engine would probably be better since at least in Austin they could easily find lots of experienced devs.
But CryEngine has always been pretty exotic and is supposed to be mighty unwieldy according to industry sources (and easy to believe looking at the history of SC). People with no experience on CE apparently require months of training before they can work with the engine at the desired 100% productivity level.
Finding people with Lumberyard experience is all but impossible since it is so (relatively) new. So, yeah, CIG is literally going to have to hire self-made people who taught themselves some Lumberyard. Their engine choice is now forcing them to hire n00b amateurs while, had they chosen Unreal, they would have been able to hire seasoned veterans all the time.
Also, looking at it from the employee level, they are going to have a hard time to find experienced professionals who will be willing to work with this non-standard crap. Most pros will want to stick with (cross-platform) Unreal-based projects to keep their edge and stay up-to-date.