The Half Elf wrote on Dec 24, 2016, 12:46:
Anyone who EVER looked at the CryENGINE would NEVER use it as a space MMO with the level of graphics they want to pump out.
Question is... is 2.6 Lumberyard or their version of CryENGINE?
I don't know, I thought it was a good pick. Thinking back to the alien parts of Crysis, the engine is definitely capable of delivery a massive scale, like huuuuge space stations, ships etc. I remember getting closer and closer to the mountain in Crysis, it was visible on the horizon for like 4 levels before you got right to it.
I can't think of another engine other than frostbite that delivers the sense of scale they want without sacrificing fidelity.
Plus the zero-g part of Crysis was some sort of indicator that you could implement a 6-dof style mechanic to the engine without much trouble.
Considering there's no way they'll get their hands on frostbite, what engine would be a better pick? UE4, Unity etc. they all seem to work best on med-small scales.
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