Cutter wrote on Dec 19, 2016, 13:04:
grudgebearer wrote on Dec 19, 2016, 11:10:
I have no doubt that in the near future Star Citizen will be used as a case study for how not to approach game/software design in college courses, the same way that the Denver International Airport baggage handling system was used as how to not approach systems design when I was in college.
That's an interesting synopsis, thanks for that. When I was working in tech I once did a freelance contract for IBM at the Vancouver airport for several months. It was rather eye opening to see how an airport runs from the inside. What a mess. All the equipment was antiquated, and the entire airport seemed to be designed with form over function in mind. I knew even then I could have designed something much better and far more efficient. Should have pursued that avenue instead.
DIA was paying $1 million/Month for 10 years, just to keep the system running poorly, and that doesn't count what they were paying lost/damaged baggage claims.
If you could have cut that opperating cost by 20% they'd have paid you half a million a year. .
The conclusion of why the system never worked, and how the poor decisions during the design phase doomed it from the get go, has so many parallels to what has gone on with Star Citizen
1. The underestimation of complexity
2. A lack of planning resulting in subsequent changes in strategy
3. Excessive schedule pressure
4. Lack of due diligence
5. Making firm commitments in the face of massive risks and uncertainty
6. Poor stakeholder management
7. Communications breakdowns
8. People working in silos
9. Poor design
10. Failure to perform risk management
11. Failure to understand the implication change requests might have
12. Lack of management oversight
Scary really when you think about the amount of money RSI is wasting.
Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.