Last week's Beta saw tens of thousands of you donning Terminator armour and answering the call to fight Genestealers in the Space Hulk Olethros!
We'd like to thank you once again for having taken the time to post your feedback on our official forum in large numbers, helping us to exterminate a wide range of Heretical bugs.
In order to ensure Space Hulk: Deathwing is in the best state possible for launch, we've taken the decision to delay the launch of the full game to December 14th, 19:00 CET.
While some of you may be disappointed, others have expressed support for allowing time to fix the remaining bugs.
Most of the issues from the Beta have been addressed, including drastic improvement of the loading times, optimisation of the general performances, improvement of certain interface and menu elements, sound-design changes (character voices), and fix of numerous bugs and nearly all occurrences of crashes.
We know you are eagerly waiting to purge Xenos, but we want to ensure all players can enjoy the game optimally on launch by continuing to work on the massive amount of feedback for an extra week.
Our tech-priests are preparing for the task, and no sacrifice is too great to gain the Emperor's blessing!
MoreLuckThanSkill wrote on Dec 7, 2016, 17:20:
Well, just to clarify, did you actually cancel you pre-order, or not? I thought you said earlier you did cancel.
eRe4s3r wrote on Dec 7, 2016, 19:46:
After the TB beta "first look" this is damage control, nothing more. And don't take this the wrong way, damage control is good, when it leads to a fixed and fun game.
But the beta was.. well, PS1 era gameplay with stunning environment graphics. They nailed the spacehulk look so much that I wish they'd remove the stupid tids and just let us walk through it in VR (funnily enough, the same thing I think when I think about Aliens Isolation.
VaranDragon wrote on Dec 7, 2016, 17:41:I hope you are right.Overon wrote on Dec 7, 2016, 17:11:
Biggest problem with the beta is that there are no randomized spawn locations. Unlike Left 4 Dead 1, Left 4 Dead 2, and Vermintide.
As far as I know this is completely wrong. It works exactly like L4D1 at least. There are set pieces, which occur at scripted places in the map (just like in L4D), but the enemy spawns points and approach vectors are randomised. The boss fights are not random, but they weren't random in L4D either. The Tank always appeared at certain places on the map. The beta mission notwithstanding, there are differnt ways and paths through the different ships that you can reach each particular mission goal, in this respect it is even less linear than L4D for example. Apparently the INITIAL enemy placement on the beta map was NOT randomised which is what everyone seems to be complaining about, but that sounds like something that could easily be corrected. In either case, I for one am getting this primarily for the single player and the story (& setting of course) the coop and MP is a nice bonus and Im not expecting to be blown away there and neither should anyone else but it might not end up being as terrible as everyone is making it out to be anyway.
bigspender wrote on Dec 7, 2016, 17:43:Amenjamiedj99 wrote on Dec 7, 2016, 12:27:
they need to take a few more months and fix it proper then have a weekend open beta to make sure all the bugs are ironed out. Cancel your pre-orders let them know that's it's not acceptable until they do. IF enough people canceled their pre-orders they would do something.
Just don't pre-order ever.
jamiedj99 wrote on Dec 7, 2016, 12:27:
they need to take a few more months and fix it proper then have a weekend open beta to make sure all the bugs are ironed out. Cancel your pre-orders let them know that's it's not acceptable until they do. IF enough people canceled their pre-orders they would do something.
Overon wrote on Dec 7, 2016, 17:11:
Biggest problem with the beta is that there are no randomized spawn locations. Unlike Left 4 Dead 1, Left 4 Dead 2, and Vermintide.
Wallshadows wrote on Dec 7, 2016, 15:18:
I'm still backing it simply because of the price and every thing they improve between now and the new release date is a great bonus.
MoreLuckThanSkill wrote on Dec 7, 2016, 14:54:
I read some beta player reviews, apparently there (currently) is no randomization in the spawns, so after you play a level a few times, you can theoretically memorize most or all of the attack/spawn sequences.
Can that be fixed? Yeah, theoretically.
It's like $27.29 on GMG, with the above and Wallshadows' account, it seems like there is the potential to back yet another shitty Warhammer 40k game that never gets patched up to a playable state for a year, but it's not that much money... hrm.