Space Hulk Deathwing Delayed Until Next Week

A Steam Community post has an updated release date for Space Hulk Deathwing, which includes much handwringing over what amounts to a five-day delay. Just last month Focus Home Interactive announced a December 9th release date, but now they say to expect the game on December 14th. Here's why:
Last week's Beta saw tens of thousands of you donning Terminator armour and answering the call to fight Genestealers in the Space Hulk Olethros!

We'd like to thank you once again for having taken the time to post your feedback on our official forum in large numbers, helping us to exterminate a wide range of Heretical bugs.

In order to ensure Space Hulk: Deathwing is in the best state possible for launch, we've taken the decision to delay the launch of the full game to December 14th, 19:00 CET.

While some of you may be disappointed, others have expressed support for allowing time to fix the remaining bugs.

Most of the issues from the Beta have been addressed, including drastic improvement of the loading times, optimisation of the general performances, improvement of certain interface and menu elements, sound-design changes (character voices), and fix of numerous bugs and nearly all occurrences of crashes.

We know you are eagerly waiting to purge Xenos, but we want to ensure all players can enjoy the game optimally on launch by continuing to work on the massive amount of feedback for an extra week.

Our tech-priests are preparing for the task, and no sacrifice is too great to gain the Emperor's blessing!
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20.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 23:32
20.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 23:32
Dec 7, 2016, 23:32
 
MoreLuckThanSkill wrote on Dec 7, 2016, 17:20:
Well, just to clarify, did you actually cancel you pre-order, or not? I thought you said earlier you did cancel.

Woops, kind of scrambled some words there. I did cancel my pre-order because I wasn't sure if they'd be able or willing to fix the issues experienced in the beta and I didn't want to get caught up in those shenanigans.

That said, if they're doing work and have already addressed the performance and technical issues then I have no issue backing this game with a purchase on release.

eRe4s3r wrote on Dec 7, 2016, 19:46:
After the TB beta "first look" this is damage control, nothing more. And don't take this the wrong way, damage control is good, when it leads to a fixed and fun game.

But the beta was.. well, PS1 era gameplay with stunning environment graphics. They nailed the spacehulk look so much that I wish they'd remove the stupid tids and just let us walk through it in VR (funnily enough, the same thing I think when I think about Aliens Isolation.

I watched the TB beta impression and I was just not very impressed with his attitude towards the game and I'm someone who often searches for his impressions before a purchase.

The entire video was him whining about technical issues and I'd even go so far as to say he never had any intention of giving it a fair shake. That's not say he didn't have fair points but he acts as if this is what gave him cancer.

Meanwhile, you look at ARCH and Chapter Master Valrek and they were able to both be critical while also showcasing the product to give a much better impression of the title whereas TB is crying about how there's an option to use a panel to operate the door and how he isn't playing in god-mode.

The game is far from perfect but I would absolutely advise everyone to watch more than TB's video if you want any kind of gameplay impression.

This comment was edited on Dec 7, 2016, 23:44.
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19.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 23:24
19.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 23:24
Dec 7, 2016, 23:24
 
That's disappointing to read. Thank you all for the feedback. Guess I'll wait six months to a year and pick it up.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
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18.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 19:46
18.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 19:46
Dec 7, 2016, 19:46
 
After the TB beta "first look" this is damage control, nothing more. And don't take this the wrong way, damage control is good, when it leads to a fixed and fun game.

But the beta was.. well, PS1 era gameplay with stunning environment graphics. They nailed the spacehulk look so much that I wish they'd remove the stupid tids and just let us walk through it in VR (funnily enough, the same thing I think when I think about Aliens Isolation.

This comment was edited on Dec 7, 2016, 19:58.
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17.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 18:49
17.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 18:49
Dec 7, 2016, 18:49
 
VaranDragon wrote on Dec 7, 2016, 17:41:
Overon wrote on Dec 7, 2016, 17:11:
Biggest problem with the beta is that there are no randomized spawn locations. Unlike Left 4 Dead 1, Left 4 Dead 2, and Vermintide.

As far as I know this is completely wrong. It works exactly like L4D1 at least. There are set pieces, which occur at scripted places in the map (just like in L4D), but the enemy spawns points and approach vectors are randomised. The boss fights are not random, but they weren't random in L4D either. The Tank always appeared at certain places on the map. The beta mission notwithstanding, there are differnt ways and paths through the different ships that you can reach each particular mission goal, in this respect it is even less linear than L4D for example. Apparently the INITIAL enemy placement on the beta map was NOT randomised which is what everyone seems to be complaining about, but that sounds like something that could easily be corrected. In either case, I for one am getting this primarily for the single player and the story (& setting of course) the coop and MP is a nice bonus and Im not expecting to be blown away there and neither should anyone else but it might not end up being as terrible as everyone is making it out to be anyway.
I hope you are right.
16.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 18:49
16.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 18:49
Dec 7, 2016, 18:49
 
bigspender wrote on Dec 7, 2016, 17:43:
jamiedj99 wrote on Dec 7, 2016, 12:27:
they need to take a few more months and fix it proper then have a weekend open beta to make sure all the bugs are ironed out. Cancel your pre-orders let them know that's it's not acceptable until they do. IF enough people canceled their pre-orders they would do something.

Just don't pre-order ever.
Amen
15.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 17:43
15.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 17:43
Dec 7, 2016, 17:43
 
jamiedj99 wrote on Dec 7, 2016, 12:27:
they need to take a few more months and fix it proper then have a weekend open beta to make sure all the bugs are ironed out. Cancel your pre-orders let them know that's it's not acceptable until they do. IF enough people canceled their pre-orders they would do something.

Just don't pre-order ever.
_________________________________________________
"Money doesn't exist in the 24th century, the acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of humanity." - Jean-Luc Picard
14.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 17:41
14.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 17:41
Dec 7, 2016, 17:41
 
Overon wrote on Dec 7, 2016, 17:11:
Biggest problem with the beta is that there are no randomized spawn locations. Unlike Left 4 Dead 1, Left 4 Dead 2, and Vermintide.

As far as I know this is completely wrong. It works exactly like L4D1 at least. There are set pieces, which occur at scripted places in the map (just like in L4D), but the enemy spawns points and approach vectors are randomised. The boss fights are not random, but they weren't random in L4D either. The Tank always appeared at certain places on the map. The beta mission notwithstanding, there are differnt ways and paths through the different ships that you can reach each particular mission goal, in this respect it is even less linear than L4D for example. Apparently the INITIAL enemy placement on the beta map was NOT randomised which is what everyone seems to be complaining about, but that sounds like something that could easily be corrected. In either case, I for one am getting this primarily for the single player and the story (& setting of course) the coop and MP is a nice bonus and Im not expecting to be blown away there and neither should anyone else but it might not end up being as terrible as everyone is making it out to be anyway.

This comment was edited on Dec 7, 2016, 17:48.
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13.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 17:20
13.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 17:20
Dec 7, 2016, 17:20
 
Wallshadows wrote on Dec 7, 2016, 15:18:
I'm still backing it simply because of the price and every thing they improve between now and the new release date is a great bonus.

Well, just to clarify, did you actually cancel you pre-order, or not? I thought you said earlier you did cancel.

I'm leaning towards buying it off of GMG, the setting is addictive to me, and it's not completely implausible that they patch it up before or shortly after release day...

*EDIT* Whoops, typo.

This comment was edited on Dec 7, 2016, 17:41.
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12.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 17:11
12.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 17:11
Dec 7, 2016, 17:11
 
Biggest problem with the beta is that there are no randomized spawn locations. Unlike Left 4 Dead 1, Left 4 Dead 2, and Vermintide.
11.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 15:46
11.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 15:46
Dec 7, 2016, 15:46
 
I'm not sure the emperor was completely floored by the beta....but continues to treasure his purchase anyway.

Based on the Beta, he believes a discount of at least -15% current value would be a fair trade.

The Emperor Protects!
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10.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 15:18
10.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 15:18
Dec 7, 2016, 15:18
 
MoreLuckThanSkill wrote on Dec 7, 2016, 14:54:
I read some beta player reviews, apparently there (currently) is no randomization in the spawns, so after you play a level a few times, you can theoretically memorize most or all of the attack/spawn sequences.

Can that be fixed? Yeah, theoretically.

It's like $27.29 on GMG, with the above and Wallshadows' account, it seems like there is the potential to back yet another shitty Warhammer 40k game that never gets patched up to a playable state for a year, but it's not that much money... hrm.


It's really not as bad as I make it out to be. If we are to believe them then most of the technical issues have either been or will shortly become addressed which were a larger part of the concerns voiced by those who participated. The sound design would be next on my list because it doesn't provide an accurate or proper representation for much of the Space Hulk experience. The ambient sound is nice when you can hear the hull twist and clank though.

It'll be a linear experience to be sure but that's not to say you're in a vapid environment and if you're in it for the campaign then it's a little more forgivable since most likely won't play it enough to memorize the scripted events and patterns. Exploring and soaking in the amount of detail put in to the Space Hulk should win them some kind of reward though because they've nailed it which gives me reason to believe Streum On Studio wants to make a good game in spite of these short commings.

I'm still backing it simply because of the price and every thing they improve between now and the new release date is a great bonus.

This comment was edited on Dec 7, 2016, 17:08.
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9.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 14:54
9.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 14:54
Dec 7, 2016, 14:54
 
I read some beta player reviews, apparently there (currently) is no randomization in the spawns, so after you play a level a few times, you can theoretically memorize most or all of the attack/spawn sequences.

Can that be fixed? Yeah, theoretically.

It's like $27.29 on GMG, with the above and Wallshadows' account, it seems like there is the potential to back yet another shitty Warhammer 40k game that never gets patched up to a playable state for a year, but it's not that much money... hrm.

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8.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 13:53
8.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 13:53
Dec 7, 2016, 13:53
 
Got it from GMG at a 33% discount so that was a no brainer for me. I hope Im not dissapointed but since this is WH40 and Space Hulk, I don't think I will be. Was hoping to play it by friday, but hey I've been waiting for this game forever now, so whats another week?

This comment was edited on Dec 7, 2016, 14:11.
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7.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 13:37
7.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 13:37
Dec 7, 2016, 13:37
 
Shadow Warrior 2 - Instabuy.

This - Wait and See.
6.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 13:12
6.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 13:12
Dec 7, 2016, 13:12
 
I pre-ordered and got in to the weeekend closed beta. Lets just say that after it was done I cancelled my preorder by not going over the two hours Steam allows in order to do so. Seeing the amount of work they had cut out for them and not being sure as to whether or not they'd use the beta for beta purposes or as a promotional tool left me in a position to cover my ass 'just in case'.

That may seem alarming to some who have been interested in this game but it's not entirely bleak in spite of the laundry list below.

First, the performance was all over the place regardless of settings which is unusual for an Unreal engine which is generally friendly across a broad spectrum of hardware. You especially noticed the drops and stuttering around nests where you're literally neck-high in dead Tyranids who continuously spawn until you meet your objective.

Second, there were frequently random input issues with your keyboard. You would be able to move but every other action was as if all your bindings ceased to be. In a horde-based title which is incredibly dependent on team-work, it's entirely possible that you'll be wiped out if your Apothecary goes unbound from his keys.

Third, there were apparently a lot of connection issues but me and my friend never experienced them so this could go either way.

Fourth, the action UI is what you would expect from a PS1 FPS. It's absolutely awful.

Fifth, the sounds were underwhelming for the most part. Nothing really gave a solid amount of 'oomph' or feedback from contact. Weapons sound uninspiring, your melee feels and sounds like you're using a nerf weapons and your Terminator armor lacks the monstrous appeal it would otherwise have while charging in to combat or simply moving.

Sixth, there's no AI director like L4D. Every thing is scripted so the replayability takes a hit when you know certain areas and events trigger mobs in a scripted pattern.

Seventh, the character progress is really wonky and feels like an afterthought.

Eighth, Incoming and outgoing damage balance in general needs to be addressed. The fact that your Bolter doesn't turn Hybrids in to clouds of red dust on impact is a little annoying and it sort of trickles up from there but I understand this is likely due to gameplay. Your Terminators feel like a wonky hybrid of Space Hulk one-hit rolls and 40K god-like tanks because of this too.

All that being said we still had a lot of fun when it worked and the latest campaign trailer and decision to push the title back a little to iron out additional issues gives me a positive impression that they care about their product even though it likely won't be winning any GotY awards. It should definitely win awards for level design though. Inside the Space Hulk is full of absolutely phenomenal attention to detail and easter eggs. You can tell the developers are knowledgeable in this area.

I'm still buying it and if I get 15 hours out of the game then I'd call that $40 well spent.

This comment was edited on Dec 7, 2016, 13:45.
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5.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 12:27
5.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 12:27
Dec 7, 2016, 12:27
 
they need to take a few more months and fix it proper then have a weekend open beta to make sure all the bugs are ironed out. Cancel your pre-orders let them know that's it's not acceptable until they do. IF enough people canceled their pre-orders they would do something.
4.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 11:43
4.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 11:43
Dec 7, 2016, 11:43
 
Part of me is happy they are delaying it but I also feel like they're still going to not delay it enough.

I hate it when developers release buggy messes and then fix them later after release.

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3.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 11:21
3.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 11:21
Dec 7, 2016, 11:21
 
What fucking beta?! I never saw an announcement for it. Grrr! And a week? When has a week ever helped if it has those sorts of issues that warrant a delay. Sounds like they're trying to ram it out the door for Xmas regardless of problems.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
2.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 10:31
2.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 10:31
Dec 7, 2016, 10:31
 
As I understand it - didn't play it myself - it was fun but buggy and with serious performance issues. Hopefully that's the purpose of the delay.
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1.
 
Re: Space Hulk Deathwing Delayed Until Next Week
Dec 7, 2016, 10:24
1.
Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 10:24
Dec 7, 2016, 10:24
 
Did anyone play the beta? How was it?
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
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