Piranha Games announced MechWarrior 5: Mercenaries to a packed house of MechWarrior fans tonight via a live stage demo at Mech_Con 2016.
The first standalone single-player MechWarrior title in development for PC in nearly 15 years, MechWarrior 5: Mercenaries will feature intense PvE ‘Mech combat in an immersive, career-based Mercenary campaign driven by player choice. Featuring an advancing timeline starting in the year 3015, players will adopt the role of a green MechWarrior mercenary thrust into combat as the Third Succession War continues to fracture the Inner Sphere; the vast region of colonized space surrounding Earth. Victory, prestige, and profit will not only require skill on the battlefield, but in the maintenance and enhancement of your BattleMechs.
Set for release in 2018, MechWarrior 5: Mercenaries is under development by a dedicated and separate development team at Piranha Games using Unreal Engine 4. MechWarrior Online, Piranha’s existing F2P multiplayer-focused tactical ‘Mech combat game (built with CryEngine) will continue its ongoing live development by the MWO team at Piranha.
"Our main goal with MechWarrior 5: Mercenaries is to provide fans with a standalone, story-driven single-player experience that allows for a great amount of flexibility in terms of player choice, built on a foundation of the intense, tactical ‘Mech combat the franchise is known for," said Russ Bullock, president of Piranha Games. “Along with the release of MechWarrior 5: Mercenaries in 2018 we're going to continue supporting our existing MechWarrior Online game and its fanbase with new updates and regular content releases. MWO is now in its fifth year of development and operation, and there’s still a lot of really cool stuff planned for it. For fans who have been waiting for the return of a true single-player MechWarrior game though, we are really happy to announce MechWarrior 5: Mercenaries."
Cheese wrote on Dec 13, 2016, 18:14:
I know its a different game and license but I would like to see a update to Heavy Gear..
Overon wrote on Dec 5, 2016, 18:08:Orogogus wrote on Dec 5, 2016, 13:47:Maybe. But I think I'm trying to illustrate for those who don't know about PGI, what kind of hacks have the Mechwarrior franchise.Overon wrote on Dec 5, 2016, 11:12:
Why would a light Mech that didn't even exist in the lore at the time, fight one on one toe to toe against a medium Mech? The premise of the video doesn't make sense.
The Raven was introduced in 3024, apparently the game timeline starts in 3015 and goes to 3049. I don't see the problem.
You can get angry about the whys if you want, but if that kind of thing bothers you then video games might not be the right hobby for you.
Overon wrote on Dec 5, 2016, 11:12:
I have a bias against PGI. The shitshow that was MWO which is little more than a Mech buying simulator with team deathmatch, turned me off. The way that Russ Bullock the leader of PGI lied and misrepresented reality, has made me think that he is a hack. So I'm not a fan. I can go into the long litany of lies and misrepresentations but I won't. That trailer is not impressive. Why would a light Mech that didn't even exist in the lore at the time, fight one on one toe to toe against a medium Mech? The premise of the video doesn't make sense. This has all the hallmark of the PGI hacks and Russ Bullock at the helm. PGI has a bad reputation for good reasons, look at their track record. Don't preorder and take what they say and their claims with a grain of salt.
Primalchrome wrote on Dec 5, 2016, 20:18:No it's not to hear myself talk but to express my belief that PGI is incapable hack shovelware developer who cannot do justice to the Mechwarrior franchise.Overon wrote on Dec 5, 2016, 18:08:Maybe. But I think you're just finding things to bitch about to hear yourself talk. There are plenty of legit arguments out there....but yours were silly.
Maybe. But I think I'm trying to illustrate for those who don't know about PGI, what kind of hacks have the Mechwarrior franchise.Task wrote on Dec 5, 2016, 18:08:You mean server-authoritative nonsense that allows levers to curb hacking? That's used in just about every large-scale MMOG in modern gaming? Or Matchmaking? Or a Mechwarrior playerbase that dwarfs all the other MW titles combined? I love the games of yesteryear as well....but we have to take off the rose colored glasses from time to time and recognize that there were issues.
Multiplayer without the gimmick of server-authoritative nonsense, purely controlled by players.
Overon wrote on Dec 5, 2016, 18:08:Maybe. But I think you're just finding things to bitch about to hear yourself talk. There are plenty of legit arguments out there....but yours were silly.
Maybe. But I think I'm trying to illustrate for those who don't know about PGI, what kind of hacks have the Mechwarrior franchise.
Task wrote on Dec 5, 2016, 18:08:You mean server-authoritative nonsense that allows levers to curb hacking? That's used in just about every large-scale MMOG in modern gaming? Or Matchmaking? Or a Mechwarrior playerbase that dwarfs all the other MW titles combined? I love the games of yesteryear as well....but we have to take off the rose colored glasses from time to time and recognize that there were issues.
Multiplayer without the gimmick of server-authoritative nonsense, purely controlled by players.
Orogogus wrote on Dec 5, 2016, 19:05:Task wrote on Dec 5, 2016, 18:19:
They should encourage PGI instead to get better and develop an MP component (in other-words includ dedicated server software and utilize what the Unreal engine offers for that), a staple of every MW game, to MW5 and simply let the players go wild with it making their own servers, game modes, etc.
The only MW game that had player-run dedicated servers was MW4. MW2 and 3 were peer-to-peer -- MW3 was kind of the most peer-to-peer thing ever. The original MW was a singleplayer-only game.
I don't think it's really possible to play MW3 at all nowadays, since the physics were tied to the clock speed or frame rate or something. It goes haywire and sends 'Mechs flying if you try to jump, if you walk on certain hills, or any other time at all.
Task wrote on Dec 5, 2016, 18:19:
They should encourage PGI instead to get better and develop an MP component (in other-words includ dedicated server software and utilize what the Unreal engine offers for that), a staple of every MW game, to MW5 and simply let the players go wild with it making their own servers, game modes, etc.
Overon wrote on Dec 5, 2016, 18:08:Orogogus wrote on Dec 5, 2016, 13:47:Maybe. But I think I'm trying to illustrate for those who don't know about PGI, what kind of hacks have the Mechwarrior franchise.Overon wrote on Dec 5, 2016, 11:12:
Why would a light Mech that didn't even exist in the lore at the time, fight one on one toe to toe against a medium Mech? The premise of the video doesn't make sense.
The Raven was introduced in 3024, apparently the game timeline starts in 3015 and goes to 3049. I don't see the problem.
You can get angry about the whys if you want, but if that kind of thing bothers you then video games might not be the right hobby for you.
Orogogus wrote on Dec 5, 2016, 13:47:Maybe. But I think I'm trying to illustrate for those who don't know about PGI, what kind of hacks have the Mechwarrior franchise.Overon wrote on Dec 5, 2016, 11:12:
Why would a light Mech that didn't even exist in the lore at the time, fight one on one toe to toe against a medium Mech? The premise of the video doesn't make sense.
The Raven was introduced in 3024, apparently the game timeline starts in 3015 and goes to 3049. I don't see the problem.
You can get angry about the whys if you want, but if that kind of thing bothers you then video games might not be the right hobby for you.
Overon wrote on Dec 5, 2016, 11:12:
Why would a light Mech that didn't even exist in the lore at the time, fight one on one toe to toe against a medium Mech? The premise of the video doesn't make sense.
PacoTaco wrote on Dec 5, 2016, 10:26:
Just type Unreal 4 demo or environmental art test or Crytek not even alpha and tell me if you cant find 10 things that look better then this pile of shite looking "professional" pre-alpha. It is 100% underwhelming. I use this engine everyday, I know what it can do. This is a sad pile of shit. Even the death animation of that mech is 100% sad, no parts fly off, no location based animations or rigged body effects, plays a bad animations and they throw a few emitters on it. I could write 20 pages on how bad this demo is. Hey just so you know I want it to be good it is not.
GinRummy wrote on Dec 4, 2016, 13:33:
I know Mechwarrior and Battletech are not the same thing, although they get to fight with big robots. There was a sucessful Kickstarter for a new Battletech game for the PC a while ago which is still in the works, at http://battletechgame.com/
Overon wrote on Dec 5, 2016, 11:12:
I have a bias against PGI. The shitshow that was MWO which is little more than a Mech buying simulator with team deathmatch, turned me off. The way that Russ Bullock the leader of PGI lied and misrepresented reality, has made me think that he is a hack. So I'm not a fan. I can go into the long litany of lies and misrepresentations but I won't. That trailer is not impressive. Why would a light Mech that didn't even exist in the lore at the time, fight one on one toe to toe against a medium Mech? The premise of the video doesn't make sense. This has all the hallmark of the PGI hacks and Russ Bullock at the helm. PGI has a bad reputation for good reasons, look at their track record. Don't preorder and take what they say and their claims with a grain of salt.