Watch Dogs 2 Released

UbiBlog announces the PC edition of Watch Dogs 2 is now available, offering a sequel to the open world hacking/action game. They accompany the news with this previously released NVIDIA GameWorks trailer showing off the game, and here's word:
Watch Dogs 2 arrives on PC today with a suite of PC-specific goodies for those with the hardware to support it, starting with 4K support, Ultra Textures, unlocked framerate, multi-monitor support, and more. If you have an Nvidia-specific card, you’ll want to check out this graphics and performance guide that goes in-depth on what features you can expect.

Following elite hacker Marcus Holloway on a journey to expose abuses of power by corporations, gangs, and corrupt officials, Watch Dogs 2 is a huge open-world adventure that lets you hack, sneak, and shoot your way through the San Francisco Bay Area. Putting a huge emphasis on fun and versatility, it offers up an ever-expanding roster of hacks (and a couple of stealthy drones) designed to let you bend your environment to your will in the pursuit of justice – or just creative mayhem.

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26 Replies. 2 pages. Viewing page 1.
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1.
 
Re: Watch Dogs 2 Released
Nov 29, 2016, 21:32
1.
Re: Watch Dogs 2 Released Nov 29, 2016, 21:32
Nov 29, 2016, 21:32
 
Driving sucks. The cops are fucking insane, and even if you are in the same vehicle they are in they can auto catch up to you (including watching a police boat take off after a co-op partner at 120mph across the bay). They still haven't fixed the play with friends seamless'ness yet. When you open your phone you can loose all controls (mouse and keyboard) up to 10 seconds), few random crashes, WAY to fucking happy and cheerful and 'LIKE OMG LIKE WE ARE HACKERS!' bullshit. I miss the more darker tone with the first game.
Avatar 12670
2.
 
Re: Watch Dogs 2 Released
Nov 29, 2016, 22:14
2.
Re: Watch Dogs 2 Released Nov 29, 2016, 22:14
Nov 29, 2016, 22:14
 
Why am I killing people?
3.
 
Re: Watch Dogs 2 Released
Nov 29, 2016, 22:35
Slick
 
3.
Re: Watch Dogs 2 Released Nov 29, 2016, 22:35
Nov 29, 2016, 22:35
 Slick
 
The Half Elf wrote on Nov 29, 2016, 21:32:
Driving sucks. The cops are fucking insane, and even if you are in the same vehicle they are in they can auto catch up to you (including watching a police boat take off after a co-op partner at 120mph across the bay). They still haven't fixed the play with friends seamless'ness yet. When you open your phone you can loose all controls (mouse and keyboard) up to 10 seconds), few random crashes, WAY to fucking happy and cheerful and 'LIKE OMG LIKE WE ARE HACKERS!' bullshit. I miss the more darker tone with the first game.

Oh come on, the game shipped in a far better condition for the PC that the last WD game is STILL in. I can't overstate that enough, WD_1 for PC is still impossible to play with KB+M. The few bugs and balance issues will iron themselves out. The game is tons of fun.

My only real gripe is that it's not very visually impressive. I wish I could turn up the sliders on how many pedestrians and cars there were in a given moment. Although I'm sure it will be modded, just like the last one.
Avatar 57545
4.
 
Re: Watch Dogs 2 Released
Nov 29, 2016, 22:36
4.
Re: Watch Dogs 2 Released Nov 29, 2016, 22:36
Nov 29, 2016, 22:36
 
Wasn't the first game really buggy at release?
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
Avatar 1858
5.
 
Re: Watch Dogs 2 Released
Nov 29, 2016, 22:51
5.
Re: Watch Dogs 2 Released Nov 29, 2016, 22:51
Nov 29, 2016, 22:51
 
Slick wrote on Nov 29, 2016, 22:35:
I can't overstate that enough, WD_1 for PC is still impossible to play with KB+M.

I found it perfectly playable, up to the point where I just got bored with it.
6.
 
Re: Watch Dogs 2 Released
Nov 29, 2016, 23:21
6.
Re: Watch Dogs 2 Released Nov 29, 2016, 23:21
Nov 29, 2016, 23:21
 
Slick wrote on Nov 29, 2016, 22:35:
The Half Elf wrote on Nov 29, 2016, 21:32:
Driving sucks. The cops are fucking insane, and even if you are in the same vehicle they are in they can auto catch up to you (including watching a police boat take off after a co-op partner at 120mph across the bay). They still haven't fixed the play with friends seamless'ness yet. When you open your phone you can loose all controls (mouse and keyboard) up to 10 seconds), few random crashes, WAY to fucking happy and cheerful and 'LIKE OMG LIKE WE ARE HACKERS!' bullshit. I miss the more darker tone with the first game.

I can't overstate that enough, WD_1 for PC is still impossible to play with KB+M.

I played through the entire game with MKB.
Avatar 20715
7.
 
Re: Watch Dogs 2 Released
Nov 29, 2016, 23:44
NKD
7.
Re: Watch Dogs 2 Released Nov 29, 2016, 23:44
Nov 29, 2016, 23:44
NKD
 
The Half Elf wrote on Nov 29, 2016, 21:32:
Driving sucks. The cops are fucking insane, and even if you are in the same vehicle they are in they can auto catch up to you (including watching a police boat take off after a co-op partner at 120mph across the bay). They still haven't fixed the play with friends seamless'ness yet. When you open your phone you can loose all controls (mouse and keyboard) up to 10 seconds), few random crashes, WAY to fucking happy and cheerful and 'LIKE OMG LIKE WE ARE HACKERS!' bullshit. I miss the more darker tone with the first game.

The driving seems fine to me. Cars are vastly more controllable than the previous game. I can actually use M+KB instead of swapping to a controller and praying every time I get in a car. True, the cops drive like maniacs. Cops are harder to evade if you don't use the hacks or otherwise run them off the road. I have no problems with the multiplayer. Opening my phone doesn't fuck anything up. Haven't had a crash. But yes it's true the protagonist is not Autistic Batman Ripoff and the game isn't set in Shitcago. The tone of the game is appropriate to the setting.

Frankly I appreciate a game that has a cheerful progressive message now and then, rather than the hopeless despair that real life is.
Do you have a single fact to back that up?
Avatar 43041
8.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 00:10
8.
Re: Watch Dogs 2 Released Nov 30, 2016, 00:10
Nov 30, 2016, 00:10
 
NKD wrote on Nov 29, 2016, 23:44:
The Half Elf wrote on Nov 29, 2016, 21:32:
Driving sucks. The cops are fucking insane, and even if you are in the same vehicle they are in they can auto catch up to you (including watching a police boat take off after a co-op partner at 120mph across the bay). They still haven't fixed the play with friends seamless'ness yet. When you open your phone you can loose all controls (mouse and keyboard) up to 10 seconds), few random crashes, WAY to fucking happy and cheerful and 'LIKE OMG LIKE WE ARE HACKERS!' bullshit. I miss the more darker tone with the first game.

The driving seems fine to me. Cars are vastly more controllable than the previous game. I can actually use M+KB instead of swapping to a controller and praying every time I get in a car. True, the cops drive like maniacs. Cops are harder to evade if you don't use the hacks or otherwise run them off the road. I have no problems with the multiplayer. Opening my phone doesn't fuck anything up. Haven't had a crash. But yes it's true the protagonist is not Autistic Batman Ripoff and the game isn't set in Shitcago. The tone of the game is appropriate to the setting.

Frankly I appreciate a game that has a cheerful progressive message now and then, rather than the hopeless despair that real life is.

Cheerful progressive message? Please don't even get me started on stealing money from people in ANY Watch Dogs game.

I also had no problems finishing WD1 with Mouse and Keyboard.

Also the game has some sorta anti-cheat, and my copy is perfectly legit, but have gotten a message a few times about how I couldn't connect to people until Anti-Cheat was turned back on. Also had the game crash and crash Uplay as well (which surprised me).
Avatar 12670
9.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 00:10
9.
Re: Watch Dogs 2 Released Nov 30, 2016, 00:10
Nov 30, 2016, 00:10
 
shouldn't you be playing as a Russian or Chinese hacker?

I mean let's at least be a little realistic here
Avatar 6174
10.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 02:35
Slick
 
10.
Re: Watch Dogs 2 Released Nov 30, 2016, 02:35
Nov 30, 2016, 02:35
 Slick
 
So I'm guessing that the 3x people posting here that played the first game with KB+M didn't spend any time aiming or shooting...?

The game STILL has a disastrous amount of positive AND negative acceleration. It's baked into the engine. You can't mod it out, and at no point since the game's release 2.5 years ago have they decided it's worth fixing.

Moving your mouse 1 physical inch can be either moving your crosshairs 10 degrees, or 180 degrees depending on how fast you do it. it's BY FAR the WORST KB+M implementation in a PC game in over a decade.

For a game with very promising multiplayer, it was disappointing. very.

The sequel doesn't suffer from this, for that alone it's leagues ahead of the game to where the last one left off.
Avatar 57545
11.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 02:46
Slick
 
11.
Re: Watch Dogs 2 Released Nov 30, 2016, 02:46
Nov 30, 2016, 02:46
 Slick
 
The Half Elf wrote on Nov 30, 2016, 00:10:
NKD wrote on Nov 29, 2016, 23:44:
The Half Elf wrote on Nov 29, 2016, 21:32:
Driving sucks. The cops are fucking insane, and even if you are in the same vehicle they are in they can auto catch up to you (including watching a police boat take off after a co-op partner at 120mph across the bay). They still haven't fixed the play with friends seamless'ness yet. When you open your phone you can loose all controls (mouse and keyboard) up to 10 seconds), few random crashes, WAY to fucking happy and cheerful and 'LIKE OMG LIKE WE ARE HACKERS!' bullshit. I miss the more darker tone with the first game.

The driving seems fine to me. Cars are vastly more controllable than the previous game. I can actually use M+KB instead of swapping to a controller and praying every time I get in a car. True, the cops drive like maniacs. Cops are harder to evade if you don't use the hacks or otherwise run them off the road. I have no problems with the multiplayer. Opening my phone doesn't fuck anything up. Haven't had a crash. But yes it's true the protagonist is not Autistic Batman Ripoff and the game isn't set in Shitcago. The tone of the game is appropriate to the setting.

Frankly I appreciate a game that has a cheerful progressive message now and then, rather than the hopeless despair that real life is.

Cheerful progressive message? Please don't even get me started on stealing money from people in ANY Watch Dogs game.

I also had no problems finishing WD1 with Mouse and Keyboard.

Also the game has some sorta anti-cheat, and my copy is perfectly legit, but have gotten a message a few times about how I couldn't connect to people until Anti-Cheat was turned back on. Also had the game crash and crash Uplay as well (which surprised me).

I think the "cheerful message" he was talking about was the camaraderie amongst people of a like mind, fighting the good fight against the capitalist corporate overlords. As opposed to settling a personal vendetta. And for the record I didn't find the first one too dour, it just kinda dragged on. I cared about Aiden in the first 5 hours, and couldn't care less about him by the end, just didn't have any characterizations that made me care. He seemed like he would be a lousy guy to have a drink with.
Avatar 57545
12.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 04:29
NKD
12.
Re: Watch Dogs 2 Released Nov 30, 2016, 04:29
Nov 30, 2016, 04:29
NKD
 
Slick wrote on Nov 30, 2016, 02:46:
I think the "cheerful message" he was talking about was the camaraderie amongst people of a like mind, fighting the good fight against the capitalist corporate overlords. As opposed to settling a personal vendetta. And for the record I didn't find the first one too dour, it just kinda dragged on. I cared about Aiden in the first 5 hours, and couldn't care less about him by the end, just didn't have any characterizations that made me care. He seemed like he would be a lousy guy to have a drink with.

Yes that's what I was talking about. These are people fighting against something they feel is wrong, but they still have a few ounces of joy left in their lives. It's nice to play a character that cares about something genuine. So often we play characters that are simply following orders, or worse, pursuing petty vendettas or greed.

I get a little tired sometimes of any kind of positivity being characterized as "cringy" or childish while darker stories are somehow considered more mature or refined.
Do you have a single fact to back that up?
Avatar 43041
13.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 07:41
13.
Re: Watch Dogs 2 Released Nov 30, 2016, 07:41
Nov 30, 2016, 07:41
 
Slick wrote on Nov 30, 2016, 02:35:
So I'm guessing that the 3x people posting here that played the first game with KB+M didn't spend any time aiming or shooting...?

The game STILL has a disastrous amount of positive AND negative acceleration. It's baked into the engine. You can't mod it out, and at no point since the game's release 2.5 years ago have they decided it's worth fixing.

Moving your mouse 1 physical inch can be either moving your crosshairs 10 degrees, or 180 degrees depending on how fast you do it. it's BY FAR the WORST KB+M implementation in a PC game in over a decade.

For a game with very promising multiplayer, it was disappointing. very.

The sequel doesn't suffer from this, for that alone it's leagues ahead of the game to where the last one left off.

I thought there were work arounds for that.....I didn't have any issues.
14.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 08:37
14.
Re: Watch Dogs 2 Released Nov 30, 2016, 08:37
Nov 30, 2016, 08:37
 
Whatever problem you had with the KB+M controls in the first game, they didn't hit me. Aiming and driving was fine. I wouldn't go as far as say it was a good port but it was acceptable.

As for Watch_Dogs 2, I think Half Elf killed any enthusiasm I might have had with his first post. Absolutely scathing.
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15.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 09:55
15.
Re: Watch Dogs 2 Released Nov 30, 2016, 09:55
Nov 30, 2016, 09:55
 
Loved the first game. I almost 100%ed it. I played it entirely with the M&KB and it was great. It's true that there's some weird mouse glitch in the intro sequence for some reason and also the alien augmented reality game is unplayable with a mouse, but for everything else, there's zero issues.

You don't need to kill or steal in WD2, just use the non-lethal options and steal from bad guys. Also, review consensus says that the game is better than the first in every way.
Avatar 56211
16.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 10:05
nin
16.
Re: Watch Dogs 2 Released Nov 30, 2016, 10:05
Nov 30, 2016, 10:05
nin
 
ItBurn wrote on Nov 30, 2016, 09:55:
Loved the first game. I almost 100%ed it. I played it entirely with the M&KB and it was great. It's true that there's some weird mouse glitch in the intro sequence for some reason and also the alien augmented reality game is unplayable with a mouse, but for everything else, there's zero issues.

You don't need to kill or steal in WD2, just use the non-lethal options and steal from bad guys. Also, review consensus says that the game is better than the first in every way.

I'm pretty happy with it, so far (maybe 5 hours in?). Driving is wonderfully improved. Maybe not perfect, but at least decent now.

Once you get the quadcopter you start to see different ways to approach things.

And yeah, don't bother going lethal, that ruins the game.

17.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 11:39
17.
Re: Watch Dogs 2 Released Nov 30, 2016, 11:39
Nov 30, 2016, 11:39
 
Unfortunately, to get amazing scenery at 1440p with everything cranked (especially the fabulous HFTS shadows), you need a card that doesn't exist and may not exist for another year or two.

Also, I think whatever implementation of TXAA they have is really awful compared to games like Dishonored 2, Fallout 4 and GTA V. On a GTX 1080, 2X TXAA should not yield such a disastrous performance hit.
18.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 11:48
18.
Re: Watch Dogs 2 Released Nov 30, 2016, 11:48
Nov 30, 2016, 11:48
 
jomisab wrote on Nov 30, 2016, 11:39:
Unfortunately, to get amazing scenery at 1440p with everything cranked (especially the fabulous HFTS shadows), you need a card that doesn't exist and may not exist for another year or two.

Also, I think whatever implementation of TXAA they have is really awful compared to games like Dishonored 2, Fallout 4 and GTA V. On a GTX 1080, 2X TXAA should not yield such a disastrous performance hit.

Do you really need AA in 1440p?
Avatar 56211
19.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 11:55
19.
Re: Watch Dogs 2 Released Nov 30, 2016, 11:55
Nov 30, 2016, 11:55
 
ItBurn wrote on Nov 30, 2016, 11:48:
jomisab wrote on Nov 30, 2016, 11:39:
Unfortunately, to get amazing scenery at 1440p with everything cranked (especially the fabulous HFTS shadows), you need a card that doesn't exist and may not exist for another year or two.

Also, I think whatever implementation of TXAA they have is really awful compared to games like Dishonored 2, Fallout 4 and GTA V. On a GTX 1080, 2X TXAA should not yield such a disastrous performance hit.

Do you really need AA in 1440p?

Absolutely! Everything is just a shimmering mess without it. The visual difference even between 2X TXAA and the default SMAA w/ temporal filtering is very significant. Anything in the distance that has lots of thin lines, e.g. the Golden Gate Bridge, will be visually "crawling" as you move toward it, but TXAA makes everything perfect. And while I see a lot of people saying TXAA makes things blurry, I disagree. I think it looks amazing.
20.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 11:58
20.
Re: Watch Dogs 2 Released Nov 30, 2016, 11:58
Nov 30, 2016, 11:58
 
jomisab wrote on Nov 30, 2016, 11:55:
ItBurn wrote on Nov 30, 2016, 11:48:
jomisab wrote on Nov 30, 2016, 11:39:
Unfortunately, to get amazing scenery at 1440p with everything cranked (especially the fabulous HFTS shadows), you need a card that doesn't exist and may not exist for another year or two.

Also, I think whatever implementation of TXAA they have is really awful compared to games like Dishonored 2, Fallout 4 and GTA V. On a GTX 1080, 2X TXAA should not yield such a disastrous performance hit.

Do you really need AA in 1440p?

Absolutely! Everything is just a shimmering mess without it. The visual difference even between 2X TXAA and the default SMAA w/ temporal filtering is very significant. Anything in the distance that has lots of thin lines, e.g. the Golden Gate Bridge, will be visually "crawling" as you move toward it, but TXAA makes everything perfect. And while I see a lot of people saying TXAA makes things blurry, I disagree. I think it looks amazing.

Ok.

Personally, I hate all AA. It makes things blurry, like you say, but most importantly, it makes things "unprecise". I'd rather see "shimmering" and pixelation. Plus, disabling AA is always a big performance gain.
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