Watch Dogs 2 Released

UbiBlog announces the PC edition of Watch Dogs 2 is now available, offering a sequel to the open world hacking/action game. They accompany the news with this previously released NVIDIA GameWorks trailer showing off the game, and here's word:
Watch Dogs 2 arrives on PC today with a suite of PC-specific goodies for those with the hardware to support it, starting with 4K support, Ultra Textures, unlocked framerate, multi-monitor support, and more. If you have an Nvidia-specific card, you’ll want to check out this graphics and performance guide that goes in-depth on what features you can expect.

Following elite hacker Marcus Holloway on a journey to expose abuses of power by corporations, gangs, and corrupt officials, Watch Dogs 2 is a huge open-world adventure that lets you hack, sneak, and shoot your way through the San Francisco Bay Area. Putting a huge emphasis on fun and versatility, it offers up an ever-expanding roster of hacks (and a couple of stealthy drones) designed to let you bend your environment to your will in the pursuit of justice – or just creative mayhem.

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24.
 
Re: Watch Dogs 2 Released
Dec 1, 2016, 05:39
Slick
 
24.
Re: Watch Dogs 2 Released Dec 1, 2016, 05:39
Dec 1, 2016, 05:39
 Slick
 
If anyone's still reading this thread, make sure to ENABLE temporal filtering. It's basically the samething as checkboard rendering that the PS4 pro is using for fake 4k right now.

you GAIN like 50% FPS by turning it on with MSAA x2, it's crazy. picture quality looks indistinguishable from without it.

Nvidia has a great writeup blog post about all the settings that's worth checking out in this game.

And to anyone who can't tell the difference between forced positive and negative acceleration on the mouse in 2016... I just have no words. I know I'm an FPS snob, but to me it's totally unacceptable. Yes you "can" technically play it, but I'm not lying when I tell you that moving your mouse 1 inch could move your crosshairs 10 degrees, or 180 degrees laterally, depending on how fast you move the mouse. That is not a PC game, it's a console controller scheme that's been ported to mouse inputs.

You're not controlling a mouse, you're controlling an analog stick emulator.

I can only imagine if a car you were driving changed it's sensitivity so drastically depending on how fast you turned the wheel. LOL. people would probably notice then...
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