Watch Dogs 2 Released

UbiBlog announces the PC edition of Watch Dogs 2 is now available, offering a sequel to the open world hacking/action game. They accompany the news with this previously released NVIDIA GameWorks trailer showing off the game, and here's word:
Watch Dogs 2 arrives on PC today with a suite of PC-specific goodies for those with the hardware to support it, starting with 4K support, Ultra Textures, unlocked framerate, multi-monitor support, and more. If you have an Nvidia-specific card, you’ll want to check out this graphics and performance guide that goes in-depth on what features you can expect.

Following elite hacker Marcus Holloway on a journey to expose abuses of power by corporations, gangs, and corrupt officials, Watch Dogs 2 is a huge open-world adventure that lets you hack, sneak, and shoot your way through the San Francisco Bay Area. Putting a huge emphasis on fun and versatility, it offers up an ever-expanding roster of hacks (and a couple of stealthy drones) designed to let you bend your environment to your will in the pursuit of justice – or just creative mayhem.

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Re: Watch Dogs 2 Released
Nov 30, 2016, 17:56
Quboid
 
22.
Re: Watch Dogs 2 Released Nov 30, 2016, 17:56
Nov 30, 2016, 17:56
 Quboid
 
ItBurn wrote on Nov 30, 2016, 11:58:
jomisab wrote on Nov 30, 2016, 11:55:
Absolutely! Everything is just a shimmering mess without it. The visual difference even between 2X TXAA and the default SMAA w/ temporal filtering is very significant. Anything in the distance that has lots of thin lines, e.g. the Golden Gate Bridge, will be visually "crawling" as you move toward it, but TXAA makes everything perfect. And while I see a lot of people saying TXAA makes things blurry, I disagree. I think it looks amazing.

Ok.

Personally, I hate all AA. It makes things blurry, like you say, but most importantly, it makes things "unprecise". I'd rather see "shimmering" and pixelation. Plus, disabling AA is always a big performance gain.

Cheap post-process AA is smudgy rubbish but proper multisample AA is more precise than having no AA; as in it is a more accurate portrayal of the game world.

At 1440p it is typically one of the first things I turn off but intricate detail like the Golden Gate would benefit a lot. WD2 is free with Geforces at the moment so I'll probably get this with a 1070 from Santa.
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