ItBurn wrote on Nov 30, 2016, 11:58:
jomisab wrote on Nov 30, 2016, 11:55:
Absolutely! Everything is just a shimmering mess without it. The visual difference even between 2X TXAA and the default SMAA w/ temporal filtering is very significant. Anything in the distance that has lots of thin lines, e.g. the Golden Gate Bridge, will be visually "crawling" as you move toward it, but TXAA makes everything perfect. And while I see a lot of people saying TXAA makes things blurry, I disagree. I think it looks amazing.
Ok.
Personally, I hate all AA. It makes things blurry, like you say, but most importantly, it makes things "unprecise". I'd rather see "shimmering" and pixelation. Plus, disabling AA is always a big performance gain.
Cheap post-process AA is smudgy rubbish but proper multisample AA is more precise than having no AA; as in it is a more accurate portrayal of the game world.
At 1440p it is typically one of the first things I turn off but intricate detail like the Golden Gate would benefit a lot. WD2 is free with Geforces at the moment so I'll probably get this with a 1070 from Santa.