Watch Dogs 2 Released

UbiBlog announces the PC edition of Watch Dogs 2 is now available, offering a sequel to the open world hacking/action game. They accompany the news with this previously released NVIDIA GameWorks trailer showing off the game, and here's word:
Watch Dogs 2 arrives on PC today with a suite of PC-specific goodies for those with the hardware to support it, starting with 4K support, Ultra Textures, unlocked framerate, multi-monitor support, and more. If you have an Nvidia-specific card, you’ll want to check out this graphics and performance guide that goes in-depth on what features you can expect.

Following elite hacker Marcus Holloway on a journey to expose abuses of power by corporations, gangs, and corrupt officials, Watch Dogs 2 is a huge open-world adventure that lets you hack, sneak, and shoot your way through the San Francisco Bay Area. Putting a huge emphasis on fun and versatility, it offers up an ever-expanding roster of hacks (and a couple of stealthy drones) designed to let you bend your environment to your will in the pursuit of justice – or just creative mayhem.

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26.
 
Re: Watch Dogs 2 Released
Dec 1, 2016, 11:16
Slick
 
26.
Re: Watch Dogs 2 Released Dec 1, 2016, 11:16
Dec 1, 2016, 11:16
 Slick
 
Retired wrote on Dec 1, 2016, 06:51:
driving changed it's sensitivity so drastically depending on how fast you turned the wheel. LOL.

Not trying to nit pick, but might be a bad example. You ever half crank a steering wheel instantly in a car at 60? I have.

My point is that the tires don't turn more or less depending on how fast you turn the wheel. they're locked at a fixed ratio.

Yes, "half cranking at 60" (sounds like the weirdly perverse, definitely old-man motto of this forum) will "dun get you flipped round" or whathaveyou. That's just physics.

Doesn't change the fact that the tires turn at a constant rate no matter how fast or slow you're jerking the wheel.

If i was a high sensitivity player, i could easily flip the FPS sights round too much. doesn't change that the behaviour, whatever I set it to, will be the same always.
Avatar 57545
25.
 
Re: Watch Dogs 2 Released
Dec 1, 2016, 06:51
25.
Re: Watch Dogs 2 Released Dec 1, 2016, 06:51
Dec 1, 2016, 06:51
 
driving changed it's sensitivity so drastically depending on how fast you turned the wheel. LOL.

Not trying to nit pick, but might be a bad example. You ever half crank a steering wheel instantly in a car at 60? I have.
24.
 
Re: Watch Dogs 2 Released
Dec 1, 2016, 05:39
Slick
 
24.
Re: Watch Dogs 2 Released Dec 1, 2016, 05:39
Dec 1, 2016, 05:39
 Slick
 
If anyone's still reading this thread, make sure to ENABLE temporal filtering. It's basically the samething as checkboard rendering that the PS4 pro is using for fake 4k right now.

you GAIN like 50% FPS by turning it on with MSAA x2, it's crazy. picture quality looks indistinguishable from without it.

Nvidia has a great writeup blog post about all the settings that's worth checking out in this game.

And to anyone who can't tell the difference between forced positive and negative acceleration on the mouse in 2016... I just have no words. I know I'm an FPS snob, but to me it's totally unacceptable. Yes you "can" technically play it, but I'm not lying when I tell you that moving your mouse 1 inch could move your crosshairs 10 degrees, or 180 degrees laterally, depending on how fast you move the mouse. That is not a PC game, it's a console controller scheme that's been ported to mouse inputs.

You're not controlling a mouse, you're controlling an analog stick emulator.

I can only imagine if a car you were driving changed it's sensitivity so drastically depending on how fast you turned the wheel. LOL. people would probably notice then...
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23.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 18:25
23.
Re: Watch Dogs 2 Released Nov 30, 2016, 18:25
Nov 30, 2016, 18:25
 
When I bought the game during my standard moment of zombie-autopilot (of course I'm talking about Sunday around 10AM) I cursed myself for throwing money away on gambles. Luckily, this one is a pleasant surprise!

I was cool with playing the black guy but highly disappointed with his thuggish way of talking and the tribal "glad to see anotha brodda" shit that's going on between him and the other guy with similar skin color.

The story is... Silly so far (2,5 hours in or something). In this context, killing people should just let a chip in your neck explode or whatever -- it just doesn't make sense to go on a rampage. Why not? The game starts with Marcus saying "I am gonna hack into Blume's network and wipe my profile. I'm sick of being flagged a danger to society!" Wellll guess the system was right all along! Wish Snowden would've shut the hell up....

All bitching aside, I'm having great fun! The gadgets are great in this game and I normally ignore gadgets xP Just great gameplay. Good buy for 45 bucks!
22.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 17:56
Quboid
 
22.
Re: Watch Dogs 2 Released Nov 30, 2016, 17:56
Nov 30, 2016, 17:56
 Quboid
 
ItBurn wrote on Nov 30, 2016, 11:58:
jomisab wrote on Nov 30, 2016, 11:55:
Absolutely! Everything is just a shimmering mess without it. The visual difference even between 2X TXAA and the default SMAA w/ temporal filtering is very significant. Anything in the distance that has lots of thin lines, e.g. the Golden Gate Bridge, will be visually "crawling" as you move toward it, but TXAA makes everything perfect. And while I see a lot of people saying TXAA makes things blurry, I disagree. I think it looks amazing.

Ok.

Personally, I hate all AA. It makes things blurry, like you say, but most importantly, it makes things "unprecise". I'd rather see "shimmering" and pixelation. Plus, disabling AA is always a big performance gain.

Cheap post-process AA is smudgy rubbish but proper multisample AA is more precise than having no AA; as in it is a more accurate portrayal of the game world.

At 1440p it is typically one of the first things I turn off but intricate detail like the Golden Gate would benefit a lot. WD2 is free with Geforces at the moment so I'll probably get this with a 1070 from Santa.
Avatar 10439
21.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 15:53
21.
Re: Watch Dogs 2 Released Nov 30, 2016, 15:53
Nov 30, 2016, 15:53
 
Took a leap of faith and was genuinely surprised! The Gameplay is basic but the story and the characters make up for that, even the gadgets are actually fun to use... waaay better than WD1!
20.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 11:58
20.
Re: Watch Dogs 2 Released Nov 30, 2016, 11:58
Nov 30, 2016, 11:58
 
jomisab wrote on Nov 30, 2016, 11:55:
ItBurn wrote on Nov 30, 2016, 11:48:
jomisab wrote on Nov 30, 2016, 11:39:
Unfortunately, to get amazing scenery at 1440p with everything cranked (especially the fabulous HFTS shadows), you need a card that doesn't exist and may not exist for another year or two.

Also, I think whatever implementation of TXAA they have is really awful compared to games like Dishonored 2, Fallout 4 and GTA V. On a GTX 1080, 2X TXAA should not yield such a disastrous performance hit.

Do you really need AA in 1440p?

Absolutely! Everything is just a shimmering mess without it. The visual difference even between 2X TXAA and the default SMAA w/ temporal filtering is very significant. Anything in the distance that has lots of thin lines, e.g. the Golden Gate Bridge, will be visually "crawling" as you move toward it, but TXAA makes everything perfect. And while I see a lot of people saying TXAA makes things blurry, I disagree. I think it looks amazing.

Ok.

Personally, I hate all AA. It makes things blurry, like you say, but most importantly, it makes things "unprecise". I'd rather see "shimmering" and pixelation. Plus, disabling AA is always a big performance gain.
Avatar 56211
19.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 11:55
19.
Re: Watch Dogs 2 Released Nov 30, 2016, 11:55
Nov 30, 2016, 11:55
 
ItBurn wrote on Nov 30, 2016, 11:48:
jomisab wrote on Nov 30, 2016, 11:39:
Unfortunately, to get amazing scenery at 1440p with everything cranked (especially the fabulous HFTS shadows), you need a card that doesn't exist and may not exist for another year or two.

Also, I think whatever implementation of TXAA they have is really awful compared to games like Dishonored 2, Fallout 4 and GTA V. On a GTX 1080, 2X TXAA should not yield such a disastrous performance hit.

Do you really need AA in 1440p?

Absolutely! Everything is just a shimmering mess without it. The visual difference even between 2X TXAA and the default SMAA w/ temporal filtering is very significant. Anything in the distance that has lots of thin lines, e.g. the Golden Gate Bridge, will be visually "crawling" as you move toward it, but TXAA makes everything perfect. And while I see a lot of people saying TXAA makes things blurry, I disagree. I think it looks amazing.
18.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 11:48
18.
Re: Watch Dogs 2 Released Nov 30, 2016, 11:48
Nov 30, 2016, 11:48
 
jomisab wrote on Nov 30, 2016, 11:39:
Unfortunately, to get amazing scenery at 1440p with everything cranked (especially the fabulous HFTS shadows), you need a card that doesn't exist and may not exist for another year or two.

Also, I think whatever implementation of TXAA they have is really awful compared to games like Dishonored 2, Fallout 4 and GTA V. On a GTX 1080, 2X TXAA should not yield such a disastrous performance hit.

Do you really need AA in 1440p?
Avatar 56211
17.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 11:39
17.
Re: Watch Dogs 2 Released Nov 30, 2016, 11:39
Nov 30, 2016, 11:39
 
Unfortunately, to get amazing scenery at 1440p with everything cranked (especially the fabulous HFTS shadows), you need a card that doesn't exist and may not exist for another year or two.

Also, I think whatever implementation of TXAA they have is really awful compared to games like Dishonored 2, Fallout 4 and GTA V. On a GTX 1080, 2X TXAA should not yield such a disastrous performance hit.
16.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 10:05
nin
16.
Re: Watch Dogs 2 Released Nov 30, 2016, 10:05
Nov 30, 2016, 10:05
nin
 
ItBurn wrote on Nov 30, 2016, 09:55:
Loved the first game. I almost 100%ed it. I played it entirely with the M&KB and it was great. It's true that there's some weird mouse glitch in the intro sequence for some reason and also the alien augmented reality game is unplayable with a mouse, but for everything else, there's zero issues.

You don't need to kill or steal in WD2, just use the non-lethal options and steal from bad guys. Also, review consensus says that the game is better than the first in every way.

I'm pretty happy with it, so far (maybe 5 hours in?). Driving is wonderfully improved. Maybe not perfect, but at least decent now.

Once you get the quadcopter you start to see different ways to approach things.

And yeah, don't bother going lethal, that ruins the game.

15.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 09:55
15.
Re: Watch Dogs 2 Released Nov 30, 2016, 09:55
Nov 30, 2016, 09:55
 
Loved the first game. I almost 100%ed it. I played it entirely with the M&KB and it was great. It's true that there's some weird mouse glitch in the intro sequence for some reason and also the alien augmented reality game is unplayable with a mouse, but for everything else, there's zero issues.

You don't need to kill or steal in WD2, just use the non-lethal options and steal from bad guys. Also, review consensus says that the game is better than the first in every way.
Avatar 56211
14.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 08:37
14.
Re: Watch Dogs 2 Released Nov 30, 2016, 08:37
Nov 30, 2016, 08:37
 
Whatever problem you had with the KB+M controls in the first game, they didn't hit me. Aiming and driving was fine. I wouldn't go as far as say it was a good port but it was acceptable.

As for Watch_Dogs 2, I think Half Elf killed any enthusiasm I might have had with his first post. Absolutely scathing.
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13.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 07:41
13.
Re: Watch Dogs 2 Released Nov 30, 2016, 07:41
Nov 30, 2016, 07:41
 
Slick wrote on Nov 30, 2016, 02:35:
So I'm guessing that the 3x people posting here that played the first game with KB+M didn't spend any time aiming or shooting...?

The game STILL has a disastrous amount of positive AND negative acceleration. It's baked into the engine. You can't mod it out, and at no point since the game's release 2.5 years ago have they decided it's worth fixing.

Moving your mouse 1 physical inch can be either moving your crosshairs 10 degrees, or 180 degrees depending on how fast you do it. it's BY FAR the WORST KB+M implementation in a PC game in over a decade.

For a game with very promising multiplayer, it was disappointing. very.

The sequel doesn't suffer from this, for that alone it's leagues ahead of the game to where the last one left off.

I thought there were work arounds for that.....I didn't have any issues.
12.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 04:29
NKD
12.
Re: Watch Dogs 2 Released Nov 30, 2016, 04:29
Nov 30, 2016, 04:29
NKD
 
Slick wrote on Nov 30, 2016, 02:46:
I think the "cheerful message" he was talking about was the camaraderie amongst people of a like mind, fighting the good fight against the capitalist corporate overlords. As opposed to settling a personal vendetta. And for the record I didn't find the first one too dour, it just kinda dragged on. I cared about Aiden in the first 5 hours, and couldn't care less about him by the end, just didn't have any characterizations that made me care. He seemed like he would be a lousy guy to have a drink with.

Yes that's what I was talking about. These are people fighting against something they feel is wrong, but they still have a few ounces of joy left in their lives. It's nice to play a character that cares about something genuine. So often we play characters that are simply following orders, or worse, pursuing petty vendettas or greed.

I get a little tired sometimes of any kind of positivity being characterized as "cringy" or childish while darker stories are somehow considered more mature or refined.
Do you have a single fact to back that up?
Avatar 43041
11.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 02:46
Slick
 
11.
Re: Watch Dogs 2 Released Nov 30, 2016, 02:46
Nov 30, 2016, 02:46
 Slick
 
The Half Elf wrote on Nov 30, 2016, 00:10:
NKD wrote on Nov 29, 2016, 23:44:
The Half Elf wrote on Nov 29, 2016, 21:32:
Driving sucks. The cops are fucking insane, and even if you are in the same vehicle they are in they can auto catch up to you (including watching a police boat take off after a co-op partner at 120mph across the bay). They still haven't fixed the play with friends seamless'ness yet. When you open your phone you can loose all controls (mouse and keyboard) up to 10 seconds), few random crashes, WAY to fucking happy and cheerful and 'LIKE OMG LIKE WE ARE HACKERS!' bullshit. I miss the more darker tone with the first game.

The driving seems fine to me. Cars are vastly more controllable than the previous game. I can actually use M+KB instead of swapping to a controller and praying every time I get in a car. True, the cops drive like maniacs. Cops are harder to evade if you don't use the hacks or otherwise run them off the road. I have no problems with the multiplayer. Opening my phone doesn't fuck anything up. Haven't had a crash. But yes it's true the protagonist is not Autistic Batman Ripoff and the game isn't set in Shitcago. The tone of the game is appropriate to the setting.

Frankly I appreciate a game that has a cheerful progressive message now and then, rather than the hopeless despair that real life is.

Cheerful progressive message? Please don't even get me started on stealing money from people in ANY Watch Dogs game.

I also had no problems finishing WD1 with Mouse and Keyboard.

Also the game has some sorta anti-cheat, and my copy is perfectly legit, but have gotten a message a few times about how I couldn't connect to people until Anti-Cheat was turned back on. Also had the game crash and crash Uplay as well (which surprised me).

I think the "cheerful message" he was talking about was the camaraderie amongst people of a like mind, fighting the good fight against the capitalist corporate overlords. As opposed to settling a personal vendetta. And for the record I didn't find the first one too dour, it just kinda dragged on. I cared about Aiden in the first 5 hours, and couldn't care less about him by the end, just didn't have any characterizations that made me care. He seemed like he would be a lousy guy to have a drink with.
Avatar 57545
10.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 02:35
Slick
 
10.
Re: Watch Dogs 2 Released Nov 30, 2016, 02:35
Nov 30, 2016, 02:35
 Slick
 
So I'm guessing that the 3x people posting here that played the first game with KB+M didn't spend any time aiming or shooting...?

The game STILL has a disastrous amount of positive AND negative acceleration. It's baked into the engine. You can't mod it out, and at no point since the game's release 2.5 years ago have they decided it's worth fixing.

Moving your mouse 1 physical inch can be either moving your crosshairs 10 degrees, or 180 degrees depending on how fast you do it. it's BY FAR the WORST KB+M implementation in a PC game in over a decade.

For a game with very promising multiplayer, it was disappointing. very.

The sequel doesn't suffer from this, for that alone it's leagues ahead of the game to where the last one left off.
Avatar 57545
9.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 00:10
9.
Re: Watch Dogs 2 Released Nov 30, 2016, 00:10
Nov 30, 2016, 00:10
 
shouldn't you be playing as a Russian or Chinese hacker?

I mean let's at least be a little realistic here
Avatar 6174
8.
 
Re: Watch Dogs 2 Released
Nov 30, 2016, 00:10
8.
Re: Watch Dogs 2 Released Nov 30, 2016, 00:10
Nov 30, 2016, 00:10
 
NKD wrote on Nov 29, 2016, 23:44:
The Half Elf wrote on Nov 29, 2016, 21:32:
Driving sucks. The cops are fucking insane, and even if you are in the same vehicle they are in they can auto catch up to you (including watching a police boat take off after a co-op partner at 120mph across the bay). They still haven't fixed the play with friends seamless'ness yet. When you open your phone you can loose all controls (mouse and keyboard) up to 10 seconds), few random crashes, WAY to fucking happy and cheerful and 'LIKE OMG LIKE WE ARE HACKERS!' bullshit. I miss the more darker tone with the first game.

The driving seems fine to me. Cars are vastly more controllable than the previous game. I can actually use M+KB instead of swapping to a controller and praying every time I get in a car. True, the cops drive like maniacs. Cops are harder to evade if you don't use the hacks or otherwise run them off the road. I have no problems with the multiplayer. Opening my phone doesn't fuck anything up. Haven't had a crash. But yes it's true the protagonist is not Autistic Batman Ripoff and the game isn't set in Shitcago. The tone of the game is appropriate to the setting.

Frankly I appreciate a game that has a cheerful progressive message now and then, rather than the hopeless despair that real life is.

Cheerful progressive message? Please don't even get me started on stealing money from people in ANY Watch Dogs game.

I also had no problems finishing WD1 with Mouse and Keyboard.

Also the game has some sorta anti-cheat, and my copy is perfectly legit, but have gotten a message a few times about how I couldn't connect to people until Anti-Cheat was turned back on. Also had the game crash and crash Uplay as well (which surprised me).
Avatar 12670
7.
 
Re: Watch Dogs 2 Released
Nov 29, 2016, 23:44
NKD
7.
Re: Watch Dogs 2 Released Nov 29, 2016, 23:44
Nov 29, 2016, 23:44
NKD
 
The Half Elf wrote on Nov 29, 2016, 21:32:
Driving sucks. The cops are fucking insane, and even if you are in the same vehicle they are in they can auto catch up to you (including watching a police boat take off after a co-op partner at 120mph across the bay). They still haven't fixed the play with friends seamless'ness yet. When you open your phone you can loose all controls (mouse and keyboard) up to 10 seconds), few random crashes, WAY to fucking happy and cheerful and 'LIKE OMG LIKE WE ARE HACKERS!' bullshit. I miss the more darker tone with the first game.

The driving seems fine to me. Cars are vastly more controllable than the previous game. I can actually use M+KB instead of swapping to a controller and praying every time I get in a car. True, the cops drive like maniacs. Cops are harder to evade if you don't use the hacks or otherwise run them off the road. I have no problems with the multiplayer. Opening my phone doesn't fuck anything up. Haven't had a crash. But yes it's true the protagonist is not Autistic Batman Ripoff and the game isn't set in Shitcago. The tone of the game is appropriate to the setting.

Frankly I appreciate a game that has a cheerful progressive message now and then, rather than the hopeless despair that real life is.
Do you have a single fact to back that up?
Avatar 43041
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