Chris Taylor Leaves Wargaming

GamesBeat has word that veteran developer Chris Taylor has departed Wargaming, where he was general manager of their Seattle office. They don't have the specific reason for the move, but they have a statement from Wargaming thanking Chris for his efforts. Chris joined Wargaming after selling them Gas Powered Games, the studio he formed in 1998. The news is the man behind Total Annihilation, Dungeon Siege, and Supreme Commander is starting a new independent studio, but it also sounds like he's building some time off into the plan. "Between Gas Powered Games and Wargaming, it was an eighteen year stretch and I wore myself out and didn’t realize it," Taylor told GamesBeat. "I’ve decided I need to take a few months off, regroup, and recharge before I dive into my next thing."
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Re: Chris Taylor Leaves Wargaming
Nov 23, 2016, 18:32
13.
Re: Chris Taylor Leaves Wargaming Nov 23, 2016, 18:32
Nov 23, 2016, 18:32
 
Darks wrote on Nov 23, 2016, 10:06:
Im curious suppa, where are you getting your information? Because I have completely different info on what went down.

Dude it's obvious, why did chris team need to be picked up by wargaming when chris was always about being independent, there was news article today about him founding his own studio (again). You could tell chris had real problems during the "Wildman" kickstarter, you could read the anxiety he had about the future in his video's. Sorry to tell ya. But the way chris may play it back to himself and the way things actually happened can be at odds with one another. He's got to be either 1) bullshitting or 2) lacking self awareness of why he keeps putting out games and making the same bad decisions during development.

Science is discovering the brain is poor at reality see here:

https://www.youtube.com/watch?v=PYmi0DLzBdQ

So however chris spins it, Chris has a track record of getting involved in projects that either fail or "miss the mark".

Just look at his history of games:

-Dungeon siege 1 (OK)
-DS2 (Miss, worse compared to the first game)

-Supcom 1/FA (Great but had serious problems, a day 1 patch because experimentals took too long to build).
-Supcom 2 (miss)

-Demigod (great game, with broken multiplayer). Basically demigod could have been a success if they didn't prematurely release a broken game.

The man has a track record of being on unfinished games and his mainline games are all over the map, the decisions he made for supcom 2 were just awful for a PC RTS sequel because they needed to dumb it down for consoles.

Basically the people involved behind supcom, you can tell there was tension on the team chris lead. The game felt like it had a bunch of really good ideas being held back my some of the team members.

It really feels like many RTS devs have forgotten things need to be fun and we've been getting reskins of old RTS games with new gimmicks (strategic zoom, etc).

Either way RTS became so top heavy and less fun then hero arena, that MOBA's and DOTA became it's own genre, sit on that for a bit. A mod for an RTS became more popular then RTS when RTS used to be the mainline game.

This comment was edited on Nov 23, 2016, 18:38.
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