Star Citizen Schedule, Videos, Sale

A new Letter from the Chairman on the Roberts Space Industries offers a whopping twenty-two hundred or so word essay on the state of Star Citizen, the upcoming space combat game. Chris Roberts notes they are celebrating the fourth anniversary of the project, which includes a sale to support their now-stated goal of not stopping at their original stated goals. On that front he says, "The additional ships are rewards for helping expand our dream, to make sure we continue to go above and beyond what we set out to create." The post also includes a link to the Production Schedule Report mentioned last night, broken into a number of complicated subsections, but they all seem to be end at the release of alpha version 2.6 on December 8th, and don't seem to offer any outlook on when to expect a full release. The news is also accompanied by a few new videos from the game (thanks DSOGaming), a Star Marine Preview, the Big Guns of the UEE, and Behind The Big Guns of the UEE. Here's a bit from the blog post on their reasoning for selling still more ships for the uncompleted game, and it's doubtful that anyone would argue his point that no other game offers their options for "refactoring" pledges, since they are way off in the uncharted regions of crowdfunding:
The desire to continue to improve Star Citizen is also why we have begun offering an incentive to purchase a new concept with fresh money rather than melting a ship and using store credit. We offer backers a more comprehensive system for melting and refactoring their pledges than we had ever dreamed possible back in 2012, which is a system I believe no other game offers, and as a result you can often swap to a more favored ship without impacting funding at all. We built this to allow you all to be able to purchase a ship with confidence, knowing that if something you like better comes along you can switch out to it with minimal hassle and no loss. We do not intend to change this system, but maintaining it means that we need to find other ways to encourage new contributions rather than just recycling old ones as the continued funding means we can continue to make the game as good as it possibly can be. Going forward, these cash sales will focus on newly introduced concept ships and top tier limited capital ships.

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Re: Star Citizen Schedule, Videos, Sale
Nov 24, 2016, 20:02
Re: Star Citizen Schedule, Videos, Sale Nov 24, 2016, 20:02
Nov 24, 2016, 20:02
 
theyarecomingforyou wrote on Nov 23, 2016, 15:32:
Delivering (in the processing of giving) is different to delivered (has already given). I shouldn't have to teach you basic English just to have a discussion about this. What we've seen and got to play is in excess of what was originally promised. Only if CIG goes bankrupt and is unable to complete the development is there an issue but funding is at record levels. The original pitch was for five ships (Aurora, Hornet, 300i, Freelancer and Constellation) - all of those are flyable, along with the Mustang, M50, Gladius, Cutlass, Avenger, Gladiator, Starfarer, Retaliator, Scythe, Glaive, P-52 Merlin, Khartu Al, Vanguard, Reliant, Sabre and Argo, with the Caterpillar, Herald and 85X due in the next patch in the next few weeks.

Not only that but the fidelity is dramatically beyond what was originally promised. And in the next patch we get Star Marine, which is the first-person combat element of the game - that's something that was originally a stretch goal. Is the game taking longer than was originally estimated? Absolutely, but the reason is the increased funding and scope of the game. As an original backer I support what CIG is doing.

Go back and look at the original pledge - it looks awful in comparison to what we're able to play now and what's coming up soon.


It's a crowdfunded game. The way it works is that people pay money AHEAD of time and fund development of the game. If you fail to grasp the fundamental business model then there's really nothing to discuss.

You still haven't answered my question, is there a playable Alpha, of the PSU or Squardron 42 yet?

How do I not grasp the business model? If there was a playable Alpha, one could argue that the incoming funds are because of the Alpha gameplay, and might infer that CIG is making correct decisions as far as software development is concerned. However, as it stands, there is no Alpha of the PSU or Squadron 42, so CIG is still just selling hope.

Arena Commander, Hanger Module, Social Module, none of that is even close to an Alpha of what was promised in the Kickstarter or afterwards.
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