Star Citizen Schedule, Videos, Sale

A new Letter from the Chairman on the Roberts Space Industries offers a whopping twenty-two hundred or so word essay on the state of Star Citizen, the upcoming space combat game. Chris Roberts notes they are celebrating the fourth anniversary of the project, which includes a sale to support their now-stated goal of not stopping at their original stated goals. On that front he says, "The additional ships are rewards for helping expand our dream, to make sure we continue to go above and beyond what we set out to create." The post also includes a link to the Production Schedule Report mentioned last night, broken into a number of complicated subsections, but they all seem to be end at the release of alpha version 2.6 on December 8th, and don't seem to offer any outlook on when to expect a full release. The news is also accompanied by a few new videos from the game (thanks DSOGaming), a Star Marine Preview, the Big Guns of the UEE, and Behind The Big Guns of the UEE. Here's a bit from the blog post on their reasoning for selling still more ships for the uncompleted game, and it's doubtful that anyone would argue his point that no other game offers their options for "refactoring" pledges, since they are way off in the uncharted regions of crowdfunding:
The desire to continue to improve Star Citizen is also why we have begun offering an incentive to purchase a new concept with fresh money rather than melting a ship and using store credit. We offer backers a more comprehensive system for melting and refactoring their pledges than we had ever dreamed possible back in 2012, which is a system I believe no other game offers, and as a result you can often swap to a more favored ship without impacting funding at all. We built this to allow you all to be able to purchase a ship with confidence, knowing that if something you like better comes along you can switch out to it with minimal hassle and no loss. We do not intend to change this system, but maintaining it means that we need to find other ways to encourage new contributions rather than just recycling old ones as the continued funding means we can continue to make the game as good as it possibly can be. Going forward, these cash sales will focus on newly introduced concept ships and top tier limited capital ships.

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111 Replies. 6 pages. Viewing page 4.
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51.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 21:50
51.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 21:50
Nov 19, 2016, 21:50
 
MoreLuckThanSkill wrote on Nov 19, 2016, 15:38:
Well, these ships certainly look gorgeous, but what the hell is wrong with humanity, buying virtual ships for $2700 in a game that doesn't even exist yet? Arrgh!

It is a first world problem, to be sure.
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50.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 21:43
50.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 21:43
Nov 19, 2016, 21:43
 
{PH}88fingers wrote on Nov 19, 2016, 13:54:
They pulled in abt USD 1,9 mil in April
1,3 mil in May
2,2 mil in June
900k in July
4,5 mil in August
2,5 mil in September
5,2 mil in October

and are now up to USD 132 million


Jesus, that's ludicrous. Is it me, or is it accelerating? Still, I guess it means they're in business for a couple of more years.

I would think that we Bluesers are the target audience for this game: middle aged with disposable income, own a high end system, remember Wing Commander fondly. Yet the majority is skeptical and even those that do support it aren't in for much beyond base.

Has anyone here on Blues bought anything from RSI in the past six months?
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49.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 21:14
49.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 21:14
Nov 19, 2016, 21:14
 
CJ_Parker wrote on Nov 19, 2016, 20:46:
It would help if some of y'all would actually read the damn letter instead of producing uneducated drivel. The letter specifically says...

So for Star Citizen Alpha 2.6 we’re going to share our internal schedule and its breakouts on a weekly basis.

Very simple, no rocket surgery. The schedule they are sharing is solely about PU alpha version 2.6, i.e. it is not about the entire project, not about Squadron 42 and not about when Christ Roberts is getting his hair dyed again or when Sandi Gardiner is going to get a boob job. Capisce?

Thanks for mentioning that... but who cares about the PTU 2.6 somewhen in December though when SQ42 was supposed to release this month and a final EP1 was supposed to be showcased at citizencon, but wasn't? And yes, the letter clearly talks about the PTU, but the schedule report pages does talk about Squadron 42... only to then quickly not ever mention it again ;p
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48.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 21:06
Rigs
 
48.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 21:06
Nov 19, 2016, 21:06
 Rigs
 
SlimRam wrote on Nov 19, 2016, 20:48:
O.k. *cracking knuckles* IF, I was runnin' the company HERE's what I would do...

I would stop having ship and concept sales altogether. Just put everything that you can sell constantly up for sale, period. Stop trying to make money, screw it. At this point, everyone knows about this game and will buy what they want, if they want. These sales only make the company look like they are money grubbers; end them. If they do still have cash to burn (which is unknown), put everybody on the immediate job of finishing Squadron 42 and I mean EVERYONE!

Then, just ship Squadron 42 and a server-side version of the Persistent Universe kinda like they have right now BUT with all the ships available to fly that you can configure and run on your own server if you want.

Next, watch the money from selling an actual game come rollin' in along with a renewed sense of purpose and a much needed boost of confidence for the company as a whole. THEN finish the MMO part of the game and release it to the masses as a decent 1.0 and keep adding and tweaking it to perfection.

I know, I know, it's ALL crazy talk!

Almost everything you just mentioned has been done before...it was called Freelancer. And coincidentally, Roberts was pulled from that project because...why?...oh, right! UNLIMITED FEATURE CREEP!

Certainly proves the ol' adage - 'Those that fail to learn from mistakes are doomed to repeat them'...


=-Rigs-=
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47.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 20:48
47.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 20:48
Nov 19, 2016, 20:48
 
O.k. *cracking knuckles* IF, I was runnin' the company HERE's what I would do...

I would stop having ship and concept sales altogether. Just put everything that you can sell constantly up for sale, period. Stop trying to make money, screw it. At this point, everyone knows about this game and will buy what they want, if they want. These sales only make the company look like they are money grubbers; end them. If they do still have cash to burn (which is unknown), put everybody on the immediate job of finishing Squadron 42 and I mean EVERYONE!

Then, just ship Squadron 42 and a server-side version of the Persistent Universe kinda like they have right now BUT with all the ships available to fly that you can configure and run on your own server if you want.

Next, watch the money from selling an actual game come rollin' in along with a renewed sense of purpose and a much needed boost of confidence for the company as a whole. THEN finish the MMO part of the game and release it to the masses as a decent 1.0 and keep adding and tweaking it to perfection.

I know, I know, it's ALL crazy talk!
Avatar 57335
46.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 20:46
46.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 20:46
Nov 19, 2016, 20:46
 
It would help if some of y'all would actually read the damn letter instead of producing uneducated drivel. The letter specifically says...

So for Star Citizen Alpha 2.6 we’re going to share our internal schedule and its breakouts on a weekly basis.

Very simple, no rocket surgery. The schedule they are sharing is solely about PU alpha version 2.6, i.e. it is not about the entire project, not about Squadron 42 and not about when Christ Roberts is getting his hair dyed again or when Sandi Gardiner is going to get a boob job. Capisce?
45.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 20:27
45.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 20:27
Nov 19, 2016, 20:27
 
Tumbler wrote on Nov 19, 2016, 15:46:
These internal projections only go as far as Dec 8th!?

How about the projected date for sq42? Or just the next 13 months in general?

The game continues to look amazing but the timelines of when well be able to actually play this game never seem to get clearer.

Exactly, SQ42 isn't even listed in their worked on projects, and this could mean a variety things, but one of them being that it's not being worked on currently by any internal RSI studio doesn't exactly inspire confidence....

Also how the fuck do they constantly ignore SQ42? Do they not realize a ton of money hinges on the fact whether they actually show what was promised? And no SQ42 demo on citizencon, no previews, no schedules for it... we hear nothing of value out of that company. Tons of words, but no substance... that entire email I got could have been summed up with "yo, we now have incomplete (WHY?) internal schedules of no real value so you are even more confused"
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44.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 20:24
44.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 20:24
Nov 19, 2016, 20:24
 
jdreyer wrote on Nov 19, 2016, 13:30:
The Half Elf wrote on Nov 19, 2016, 12:12:
You want new contributors Chris Roberts? THEN SHIP THE FUCKING GAME YOU PROMISED TO HAVE SHIPPED BY NOW!
"New money will go towards concept and top tier ships"

WTF DUDE WHERE IS THE FUCKING MONEY THAT WAS ALREADY GIVEN TO YOU?!?

Also want to know the specs of the systems, cause we went through this shit with Alan Wake and the mega computer from the future they used for the tech demo's and come to find out it was pretty much gutted to work on a 360.
Fuck it.


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DEREK SMART
DEREK SMART
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nin and I figured out the ritual for this a few years ago. Chicken entrails are not required, but you do need a donkey... and it has to be the biggest one you can locate...
Kittens!
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43.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 20:02
43.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 20:02
Nov 19, 2016, 20:02
 
thecakeisalie wrote on Nov 19, 2016, 19:02:
HorrorScope wrote on Nov 19, 2016, 16:19:
This is gonna happen isn't it? If and when it is ready... it's going to be sold as EA for a few years isn't it?

That's assuming they actually make enough of a game to even have it get to an EA state. Even that is looking dicey right now.

Also, like most EA games on Steam (looking at you, ARK), it will likely never leave EA but will continuously be "in development" with lots of DLCs and ships and stuff to keep the money rolling in. Once the money stops, it'll get abandoned.

Right. On the off-chance... yay it may make it to EA and sit there for another 5 years. I'll just assume this game will be for my kids if anyone.
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42.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 19:53
42.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 19:53
Nov 19, 2016, 19:53
 
RedEye9 wrote on Nov 19, 2016, 17:03:
Alistic wrote on Nov 19, 2016, 16:50:
People do realize it doesn't cost 100 million dollars to make a video game right? They have made enough $ to sustain 1 video game for 50 years worth of development and sustain servers. This is a total SHAM moneygrab. It reminds me of the way penny stocks are marketed. Here's a long letter and some stretch goals every few weeks... keep sending us more $ so we can maintain our lavish lifestyles...
People do realize there is this thing called the internet right? https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

Funny. There are those that claim CIG is running out of money with so many people working on the project. That their burn rate must be huge and that they should be closing doors anytime soon.

Then there are those that claim they have too much money. That they have enough to support development for years and so on.

So. Is there enough money or not?
41.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 19:02
41.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 19:02
Nov 19, 2016, 19:02
 
HorrorScope wrote on Nov 19, 2016, 16:19:
This is gonna happen isn't it? If and when it is ready... it's going to be sold as EA for a few years isn't it?

That's assuming they actually make enough of a game to even have it get to an EA state. Even that is looking dicey right now.

Also, like most EA games on Steam (looking at you, ARK), it will likely never leave EA but will continuously be "in development" with lots of DLCs and ships and stuff to keep the money rolling in. Once the money stops, it'll get abandoned.
Avatar 55592
40.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 17:36
40.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 17:36
Nov 19, 2016, 17:36
 
RedEye9 wrote on Nov 19, 2016, 17:03:
Alistic wrote on Nov 19, 2016, 16:50:
People do realize it doesn't cost 100 million dollars to make a video game right? They have made enough $ to sustain 1 video game for 50 years worth of development and sustain servers. This is a total SHAM moneygrab. It reminds me of the way penny stocks are marketed. Here's a long letter and some stretch goals every few weeks... keep sending us more $ so we can maintain our lavish lifestyles...
People do realize there is this thing called the internet right? https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

Wow, that's a very interesting list!

Sadly I have only played Number 10 and below. Also, wow, 200 million for marketing for CoD:MW2, that's ridiculous!

Nice to see Star Citizen is already up to #6, with no finished product.
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39.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 17:03
39.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 17:03
Nov 19, 2016, 17:03
 
Alistic wrote on Nov 19, 2016, 16:50:
People do realize it doesn't cost 100 million dollars to make a video game right? They have made enough $ to sustain 1 video game for 50 years worth of development and sustain servers. This is a total SHAM moneygrab. It reminds me of the way penny stocks are marketed. Here's a long letter and some stretch goals every few weeks... keep sending us more $ so we can maintain our lavish lifestyles...
People do realize there is this thing called the internet right? https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

This comment was edited on Nov 19, 2016, 17:12.
A mask is not a political statement. It's an IQ test.
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38.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 16:58
38.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 16:58
Nov 19, 2016, 16:58
 
At lest with the tickle porn people got what they paid for.
37.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 16:50
37.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 16:50
Nov 19, 2016, 16:50
 
People do realize it doesn't cost 100 million dollars to make a video game right? They have made enough $ to sustain 1 video game for 50 years worth of development and sustain servers. This is a total SHAM moneygrab. It reminds me of the way penny stocks are marketed. Here's a long letter and some stretch goals every few weeks... keep sending us more $ so we can maintain our lavish lifestyles...
36.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 16:23
36.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 16:23
Nov 19, 2016, 16:23
 
thecakeisalie wrote on Nov 19, 2016, 14:25:
I didn't agree to the ToS change where they said no more refunds for early backers. I should get my money back if this is all they have after years of waiting.

PS - Derek Smart called it. I know people love hating on the guy but it is looking more and more like he is right about this train wreck.

LOL. Stevie Wonder called this shit before Derek.
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35.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 16:19
35.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 16:19
Nov 19, 2016, 16:19
 
This is gonna happen isn't it? If and when it is ready... it's going to be sold as EA for a few years isn't it?
Avatar 17232
34.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 16:10
El Pit
 
34.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 16:10
Nov 19, 2016, 16:10
 El Pit
 
Tumbler wrote on Nov 19, 2016, 15:46:
These internal projections only go as far as Dec 8th!?

Either they expect to run out of money on Dec 8th, or this is the release date. Wow - so close! ALMOST DONE!!!
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
"Only a Sith deals in absolutes." (Obi-Wan Kenobi, Jedi)
33.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 16:07
33.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 16:07
Nov 19, 2016, 16:07
 
Armengar wrote on Nov 19, 2016, 12:57:
Ship the game.

This is the game... you see, at some point, one of the hidden strech goals was to add yet another game-type to the design spec... this is all part of the ARG phase of the project. :p
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32.
 
Re: Star Citizen Schedule, Videos, Sale
Nov 19, 2016, 15:58
32.
Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 15:58
Nov 19, 2016, 15:58
 
El Pit wrote on Nov 19, 2016, 12:59:
What game? Believers talk about playing the game, but it is just a tech demo. It's like saying that qtest was actually the completed game Quake.

Wait stop right there! I had a lot more fun playing qtest than I ever expect to have in SC.

Perpetual debt is slavery.
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111 Replies. 6 pages. Viewing page 4.
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