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Civilization VI Fall Update

A new Fall Update is now available for Sid Meier's Civilization VI, updating the strategy sequel with new maps and content along with balance changes and bug fixes. The new version also adds DirectX 12 support. This update has all the details, including a very lengthy change list. Here's the overview:

A new update is available for Sid Meier’s Civilization VI today. The “Fall 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.

This update adds DirectX 12[] support to Civilization VI, starting with AMD cards and NVIDIA Maxwell-series-or-later cards; please make sure your drivers are up-to-date. Support has also been added for Logitech ARX[]. For more information on each of these, please click their respective link.

Today you’re also able to play a whole new scenario called “Cavalry and Cannonades,” and settle on two new map types, “Four-Leaf Clover” and “Six-Armed Snowflake.” These maps are playable both online and off, and were designed to encourage more conflict by forcing players to move toward the center. For the full list of what’s in this latest update, please see below.

8. Re: Civilization VI Fall Update Nov 19, 2016, 11:09 DG
SpectralMeat wrote on Nov 19, 2016, 07:19:
Numinar wrote on Nov 18, 2016, 21:31:
The game is ready before the narration ends in the largest map size
Oh wow, not for me.
What kind of CPU and video card do you have?
I am running an i5-2500k OC to 4.5 and 970GTX.
Looking at the CPU utilization it is only at 30% load.

From the menu screen to load into game it literally takes a couple of minutes.
It is a pretty late game I am loading in, nearly at the very end of my first play through but still the load time is ridiculously long.

Similar spec and load times to me (though oc at 4.4). Loading saves goes quite a bit beyond finishing the script, and it doesn't seem to matter much what stage the game is at. Turns however are perfectly fine, even in this late game huge marathon, fps always at the lcoked 30, but there can be a lag occasionally when it jumps from one side of the map to the other if there's a lot of units around.
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Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Nov 18, 11:30 Re: Civilization VI Fall Update SpectralMeat
  2. Nov 18, 21:31  Re: Civilization VI Fall Update Numinar
  7. Nov 19, 07:19   Re: Civilization VI Fall Update SpectralMeat
>> 8. Nov 19, 11:09    Re: Civilization VI Fall Update DG
  9. Nov 19, 11:12     Re: Civilization VI Fall Update DG
  10. Nov 19, 18:48    Re: Civilization VI Fall Update Numinar
  3. Nov 18, 22:35  Re: Civilization VI Fall Update Osc8r
  4. Nov 19, 00:18   Re: Civilization VI Fall Update rist3903
  6. Nov 19, 06:11   Re: Civilization VI Fall Update Sepharo
  5. Nov 19, 01:45 Re: Civilization VI Fall Update saluk


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